Seal of the Diamond Mind

Mythic Horadric Seal

Seal of the Diamond MindMythic Horadric Seal

Charm slots: 6 Reduces the number of Charms needed for Set bonuses by 1 (to a minimum of 2).

"Every facet, precise. Each turn of the stone, a symphony of refracted light. How miraculous the properties? How thrilling the possibilities?" -Zoltun Kulle

Requires Level 70 · Any class

Stats a seal can roll 79

  • [11 - 15%] Damage Reduction from Elites
  • [6.5 - 8%] Maximum Life
  • [7.5 - 10%] Cooldown Reduction
  • [7.5 - 10%] Resource Cost Reduction
  • [8 - 10%] Impairment Reduction
  • [85 - 100%] Gold Drop Rate
  • +[11 - 15%] Healing Received
  • +[12 - 15%] Barrier Generation
  • +[15 - 20] Maximum Resource
  • +[2 - 10%] Bonus Experience from Elites
  • +[2 - 10%] Bonus Kill Experience ([0.2 - 1%] at level 70)
  • +[20 - 24%] Movement Speed
  • +[6 - 8%] All Stats
  • +[7.5 - 10%] Critical Strike Chance
  • +[7.5 - 10%] Dexterity
  • +[7.5 - 10%] Intelligence
  • +[7.5 - 10%] Resistance to All Elements
  • +[7.5 - 10%] Strength
  • +[7.5 - 10%] Total Armor
  • +[7.5 - 10%] Willpower
  • +[8 - 10%] Attack Speed
  • +[8 - 9%] Lucky Hit Chance
  • +1 Charm Slot
  • +1 to All Skills
  • Can equip 1 more Unique Charm
  • Can equip 2 more Unique Charm
  • Charm Set: Spiritborn of the Toxic. +15% Poison Damage.
  • Charm Set: Spiritborn of the Toxic. +20% Damage to Weakened enemies.
  • Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
  • While at least 4 Might Charms equipped, all your Damage Bonuses are equal to your highest Damage Type Bonus.
  • While at least 4 Might Charms equipped, you are immune to Chill and Freeze, and gain 20% increased Frost and Lightning Resistance.
  • While at least 4 Protection Charms equipped, direct damage you would take over 30% of your Maximum Life is staggered out over 5 seconds.
  • While at least 4 Protection Charms equipped, gain 50% increased Armor from Resolve but you cannot have more than 3 Resolve stacks.
  • While at least 4 Protection Charms equipped, nearby Vulnerable enemies are also Weakened, and Weakened enemies are also Vulnerable.
  • While at least 4 Protection Charms equipped, you are immune to Vulnerable, and gain 20% increased Physical and Fire Resistance.
  • While at least 4 Wisdom Charms equipped, disable Frozen, Explosive, Shock Lance, and Suppressor Affixes on nearby Elite monsters.
  • While at least 4 Wisdom Charms equipped, you are immune to Blind, and gain 20% increased Poison and Shadow Resistance.
  • While at least 4 Wisdom Charms equipped, you gain 10% of your maximum Primary Resource per second. You lose all Primary Resource when it reaches full but gain x20% increased damage for 5 seconds.
  • While at least 4 Wisdom Charms equipped, your hit on Elite enemies creates an attackable Shade Totem for 5 seconds. Any base damage you deal to it is replicated onto the same enemy. This effect has 15 seconds cooldown.
  • While Bravery Charm equipped, every Critical Strike grants you x2% Critical Strike Damage for 3 seconds, up to x20%.
  • While Bravery Charm equipped, for every 2% Critical Chance you gain x1% Critical Strike Damage.
  • While Bravery Charm equipped, your Critical Strikes have 50% chance to instantly kill Injured Non-Elite enemies.
  • While Clarity Charm equipped, spending Primary Resource increases your Damage by x2% for 5 seconds, up to x20% .
  • While Clarity Charm equipped, you gain x30% increased Critical Strike Damage for 3 seconds after spending 100% of your Maximum Primary Resource.
  • While Clarity Charm equipped, your Damage Over Time effects deal x0.2% increased Damage for each point of your current Primary Resource.
  • While Determination Charm equipped, gain +2 Ranks to all your Defensive Skills.
  • While Determination Charm equipped, you gain x3% increased damage for 5 seconds when losing a Resolve stack, up to x15%.
  • While Determination Charm equipped, you have 20% increased Armor while Injured.
  • While Elegance Charm equipped, casting a Ultimate skill resets Cooldowns of all your other skills.
  • While Elegance Charm equipped, using a Cooldown increases your Resource Generation by 10% for 5 seconds, up to 50%.
  • While Elegance Charm equipped, using a Cooldown reduces the Cooldown of your Reinforcement Mercenary by 3 second.
  • While Grace Charm equipped, all your Resistances are evenly distributed.
  • While Grace Charm equipped, removes all Damage Over Time and Crowd Control effects from you every 2 seconds while moving.
  • While Grace Charm equipped, you gain 1 Ferocity stack for every 25 meters you travel.
  • While Haste Charm equipped, casting a Skill increases your Attack Speed by 2% for 5 seconds, stacking up to 20%.
  • While Haste Charm equipped, gain +2 Ranks to all your Mobility Skills.
  • While Haste Charm equipped, you deal increased damage to Enemies the further they are from you, up to x20%.
  • While Lucky Charm equipped, you gain 30% increased Movement Speed if there are less than 3 enemies nearby, or x10% increased Damage otherwise.
  • While Lucky Charm equipped, you gain 5% of your maximum Primary Resource when you Block or Dodge. Can only happen once every 0.5 second.
  • While Lucky Charm equipped, your Evade decreases the Cooldown of a random Skill your equipped by 2 seconds.
  • While Malice Charm equipped, enemies affected by your Damage Over Time effect have 15% reduced Attack and Movement speed.
  • While Malice Charm equipped, you deal x10% increased damage to enemies affected by your Damage Over Time effect.
  • While Malice Charm equipped, your Core skills have 20% increased Area size.
  • While Renew Charm equipped, you gain 1 Healing Potion charge every 20 seconds.
  • While Renew Charm equipped, you gain 20% increased Armor for 5 seconds after drinking a Healing Potion.
  • While Renew Charm equipped, your Healing Potion instantly heals you for 30% of its healing amount.
  • While Tenacity Charm equipped, casting Defensive skills also clear all Damage Over Time effect from you.
  • While Tenacity Charm equipped, you gain 5% of your Maximum Life as Barrier for 10 seconds when you Block or Dodge. Can only happen once every 2 second.
  • While Tenacity Charm equipped, you gain x10% increased Damage while you have Barrier active.
  • While Vitality Charm equipped, any OverHeal you received adds the same amount to your Barrier for 15 seconds, up to 25% of your Maximum Life.
  • While Vitality Charm equipped, casting Defensive skill heals you for 20% of your Maximum Life.
  • While Wrath Charm equipped, casting Basic skill at Maximum resource makes the targets Vulnerable for 3 seconds.
  • While Wrath Charm equipped, your direct Damage against a Vulnerable enemy is increased by x20% and removes the Vulnerable state.
  • x[12 - 20%] Damage
  • x[13 - 25%] Critical Strike Damage
  • x[7 - 10%] Basic Damage
  • x[7 - 10%] Core Damage
  • x[7 - 10%] Damage to Elites
  • x[7 - 10%] Non-Physical Damage

Every Horadric Seal rolls from these. A set's seal adds that set's own stats.

Where to find it

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Item data from d4data and Blizzard.