Crafting and upgrading
How to add an affix, swap one out, temper, masterwork, imprint, socket and go Mythic. Station by station, in the order that wastes the least.
01The upgrade order
Every step below is permanent or expensive to undo, so the order matters. This is the order that never throws work away.
- Pick the base. Right slot, right item type, Ancestral if you can. Ancestral items can be tempered with two affixes and only an Ancestral Unique can be upgraded to Mythic. Items can carry 1 to 4 Greater Affixes.
- Fix the base affixes. Add, remove or reroll them in the Horadric Cube, or swap one at the Occultist.
- Imprint the aspect on a Rare or Legendary at the Occultist.
- Temper at the Blacksmith until the item is fully tempered.
- Masterwork at the Blacksmith. It needs a fully tempered item.
- Socket and gem it at the Jeweler.
- Transfigure last, if at all. It has a very high chance to make the item Unmodifiable, and then nothing above can touch it again.
02Horadric Cube
Found during the Lord of Hatred campaign. Once unlocked it stands in Temis. Put the item in, pick a recipe, press Transmute.
- Open the Cube in Temis and pick the recipe from the list, or drop the items in and let it find one.
- Add the item, the dust, and a Tuning Prism if you want to aim the result at one kind of affix.
- Press Transmute. Missing ingredients show in red.
Try any item in our Horadric Cube: every recipe it fits, the cost, and the item before and after.
Change the affixes
Item Modification recipes. The item goes in with the dust; add a Tuning Prism to aim it at one category.
Add AffixAdds a random affix to an item.
- Put in
- An item up to Legendary
- Prism
- Optional. The new affix comes from the prism's category. Chromatic plus a Royal gem picks the resistance.
Remove AffixRemoves a random affix.
- Put in
- A Magic or Rare item
- Prism
- Optional. Only an affix of the prism's category can be removed.
Focused RerollChanges an affix into another one of the same category.
- Put in
- A Magic, Rare or Legendary item
- Prism
- Required. It picks the category.
- Patch 3.1 removed it for Unique and Mythic Unique items.
Chaotic RerollChanges a random affix into one of another category.
- Put in
- A Magic, Rare or Legendary item
- Prism
- Optional. It picks the category of the affix that gets removed.
- Patch 3.1 removed it for Unique and Mythic Unique items.
Affix Value RerollRerolls the values of all base affixes.
- Put in
- A Rare or better equipment item, or a Talisman item
- A Charm or Seal also takes 100 Infused Horadric Resin.
- Leaves alone: Greater Affixes, Tempered, Enchanted and Transfigured affixes, and Legendary and Unique powers.
Unique Power RerollRerolls the value of the Unique power.
- Put in
- A Unique item or Unique Charm
- A Unique Charm also takes 25 Infused Horadric Resin. Since patch 3.1 it also works on non-Ancestral items.
Transfigure ItemGrants a random modification of great possibilities.
- Put in
- A Legendary or better item
- Prism
- Optional. Entropic removes the riskiest and strongest outcomes but always makes the item Unmodifiable. Kullean (amulets only) adds a bonus Legendary Aspect and keeps it Modifiable.
- The item has a very high chance to become Unmodifiable. Do this last.
Charms and Seals
The Talisman recipes.
Craft Unique CharmA Unique equipment item becomes that Unique's Charm.
- Put in
- The Unique item plus 3 Unique Charms you do not need
- Some Uniques are excluded. Each class also has a recipe for its generic Unique Charms.
Reroll Set CharmA Set Charm becomes a different Charm from the same Set.
- Put in
- A Set Charm
Horadric RerollFully randomizes all base affixes on a Talisman item.
- Put in
- A Charm or Seal
- Does not touch Charm Set Bonuses, Charm Unique Powers, Seal Affixes or Seal Mythic Powers.
Make and upgrade items
Item Transmutation recipes.
3 to 1 TransmutationThree of the same item become one random new item of that type.
- Put in
- 3 matching equipment, Talisman or Rune items
Upgrade to LegendaryA Rare becomes a Legendary with a random Legendary power.
- Put in
- A Rare equipment item
- Prism
- Optional. It picks the category of the Legendary power.
Craft UniqueA Common item becomes a random Unique of the same type.
- Put in
- A Common equipment item (an Ancestral one has its own recipe)
Upgrade to MythicAn Ancestral Unique becomes a Mythic and keeps all its properties.
- Put in
- An Ancestral Unique equipment item
- Costs
- 5 Resplendent Spark
- A 1 for 1 transfer: every affix, temper, masterwork and enchant stays.
- The Mythic gets a Crafted tag, and you can equip only 1 Crafted item (Season 15). It can't go back in for Craft Unique Charm, Affix Value Reroll or Unique Power Reroll.
- It can't be used on an Unmodifiable item, and a Mythic that dropped can't go in.
- Affixes added to a Mythic by Enchanting, Transfiguration or Tempering are always max rolls.
Recycle UniquesThree of the same Unique or Charm become a new version of it.
- Put in
- 3 copies of the same Unique or Charm
Upgrade GemMakes gems stronger than the Jeweler can.
- Put in
- 5 Grand gems of one kind, or 5 Horadric gems of one kind
- 5 Grand make a Horadric gem. 5 Horadric make a Flawless Horadric gem.
AmalgamationSeveral of the same item become one upgraded item.
- Put in
- 5 of the same consumable, socketable or dungeon key
- Works on Runes, Tributes and Boss Trophies, among others.
Tuning Prisms
They sit in your Consumables tab. Each one narrows a recipe to one kind of affix.
- Aggressive Tuning PrismOffensive affixes
- Protector's Tuning PrismDefensive affixes
- Chromatic Tuning PrismResistance affixes. Add a Royal gem to pick the element: Sapphire cold, Ruby fire, Topaz lightning, Skull physical, Emerald poison, Amethyst shadow
- Resourceful Tuning PrismResource affixes
- Pragmatic Tuning PrismMobility and Utility affixes
- Adept's Tuning PrismSkill and Core Stat affixes
- Entropic Tuning PrismTransfiguration only. Removes the riskiest, but also the most powerful outcomes. 100% chance to make the item Unmodifiable
- Kullean Tuning PrismTransfiguration on Amulets only. Adds a random bonus Legendary Aspect and lets the amulet stay Modifiable
03Tempering
Adds an affix to a piece of gear at the Blacksmith. Unique and Mythic items can be tempered too.
- Learn the recipe. Tempering manuals drop in the world. Use one from your inventory to learn it.
- Visit the Blacksmith and open the Tempering tab.
- Pick the item and a recipe that fits its slot, then temper. The recipe picks one of its affixes at random.
- Reroll if you missed. Every reroll spends a Tempering Charge. A Scroll of Restoration gives one charge back.
- Ancestral items take two tempered affixes.
04Masterworking
Raises the quality of an item’s affixes at the Blacksmith. Rare, Legendary, Unique and Mythic Unique items can be masterworked, once they are fully tempered.
- Finish tempering first. The Masterworking tab wants a fully tempered item.
- Pay in Obducite and gold, one rank at a time.
- Masterworking turns one affix into a Greater Affix. Landed on the wrong one? Neathiron rerolls which affix got it.
Obducite drops from level 60 in Nightmare Dungeons, the Infernal Hordes and the Undercity of Kurast. Neathiron comes from World Bosses, Bartuc in the Infernal Hordes, Astaroth in Escalation Dungeons and Belial.
05Enchanting
Replaces one affix at the Occultist. Since patch 3.1 it works on Unique, Mythic Unique and Iconic Mythic items too.
- Open the Enchant Item tab and put the item in.
- Choose the affix to replace. The game offers new ones to pick from.
- Keep one, or keep the old affix. Enchanting on a Mythic Unique always lands a max roll.
An enchanted affix is safe from the Cube’s Affix Value Reroll.
06Imprinting aspects
Puts a Legendary power on a Rare or Legendary item at the Occultist.
- Unlock the aspect. Salvage a Legendary that carries it, or clear the dungeon that rewards it. It goes into your Codex of Power.
- Open the Imprint Aspect tab and pick the item.
- Pick the aspect from the Codex. A Rare becomes a Legendary with it; a Legendary swaps its power for it.
07Sockets and gems
The Jeweler adds sockets, takes gems out and crafts gems from fragments.
- Add Sockets tab: pick the item to add a socket.
- Craft Gems tab: turn fragments into a gem. Salvaging gems gives fragments back.
- Unsocket tab: take a gem out without losing it.
- For more, the Horadric Cube turns 5 Grand gems into a Horadric gem, and 5 Horadric into a Flawless Horadric.
- Short on one kind? The Jeweler converts fragments of two other kinds into it.
In a weapon, every gem is a multiplicative damage bonus:
- Amethyst Shadow
- Diamond All
- Emerald Poison
- Ruby Fire and Holy
- Sapphire Cold
- Skull Physical
- Topaz Lightning
| Gem | Fragments | Forgotten Souls |
|---|---|---|
| Crude | 10 | - |
| Chipped | 100 | - |
| Regular | 1,000 | - |
| Flawless | 10,000 | - |
| Royal | 100,000 | 10 |
| Grand | 1,000,000 | 50 |
08Mythic Uniques
Three ways to get one
- Upgrade one you have. Horadric Cube, Upgrade to Mythic: an Ancestral Unique plus 5 Resplendent Sparks. It keeps every property and gets a Crafted tag; you can equip only 1 Crafted item. Try it in the cube.
- Forge a cache. The Blacksmith forges a random Mythic Unique Cache for 3 Resplendent Sparks in Torment, or a random Iconic Mythic.
- Rune Crafting. The Jeweler makes a random Mythic for one slot from 3 Resplendent Sparks and 3 each of three runes (table on the right).
Resplendent Sparks come from salvaging a Mythic Unique at the Blacksmith.
| Slot | Runes |
|---|---|
| Helm | Jah, Que, Gar |
| Chest | Yom, Nagu, Tzic |
| Gloves | Bac, Noc, Moni |
| Pants | Ohm, Wat, Cem |
| Boots | Vex, Thul, Kry |
| Amulet | Yul, Noc, Qua |
| Ring | Tam, Mot, Yax |
| 1-Handed Weapon | Eom, Lac, Ceh |
| 2-Handed Weapon | Igni, Zan, Teb |
09Talisman: Seals and Charms
- Seal first. A Seal opens up to 6 Charm slots. The Seal decides how many slots and affixes you get.
- Drop in Charms. You can swap them any time. Identical non-Unique Charms stack their bonuses.
- Chase set bonuses. Set Charms give bonuses for part or all of a set, for one class or for everyone.
- Wrong Set Charm? Reroll it in the Cube. Want a Unique’s power as a Charm? Craft it.
- Salvage spare Charms and Seals for Infused Horadric Resin.
10Runes and runewords
- A runeword is a Ritual rune (the condition) plus an Invocation rune (the effect) socketed into the same item.
- The Ritual rune builds Offering when its condition happens; the Invocation fires when there is enough.
- The Jeweler turns 3 of one rune into a random rune. The Cube’s 3 to 1 and Amalgamation work on runes too.
- The Cube builds each Legendary rune from one magic rune plus lower runes:
- Bac from Prid
- Igni from Teb
- Tam from Ner
- Yul from Moni
- Eom from Tzic
- Jah from Cem
- Ohm from Qua
- Vex from Gar
- Yom from Kry
Each also takes 5 Rare Runes and 5 Legendary Runes: of Invocation for a Ritual rune, of Ritual for an Invocation rune.
11Materials
Cube dust
- Raw Primordial DustMost Transmutations
- Coarse Primordial DustAdding affixes
- Refined Primordial DustChanging or removing affixes
- Pure Primordial DustMaking Legendaries and modifying Talisman items
- Enhanced Primordial DustMaking Unique items and Unique Charms
- Attuned Primordial DustRerolling affix values or a Unique power
- Volatile Primordial DustTransfiguring items
- Resonant Primordial DustUpgrading a random affix into a Greater Affix. Exceptionally rare
- Infused Horadric ResinCharm and Seal recipes. Salvage Charms and Seals to get it
Dust and prisms drop from Cube Spoils in War Plans, Cache Rewards from the Tree of Whispers, Elite monsters and the Undercity of Kurast.
Blacksmith and Jeweler
- ObduciteMasterworking
- NeathironRerolls the masterworked Greater Affix
- Scroll of RestorationGives back 1 Tempering Charge. Infernal Hordes and the Dark Citadel in Torment
- Resplendent SparkMythic caches, Rune Crafting and Upgrade to Mythic in the Cube. Salvage a Mythic
- Forgotten SoulRoyal and Grand gems. The Alchemist also makes them from Baleful Fragments
Recipes, costs and descriptions are read from the game files (build 3.2.1), with later changes from Blizzard’s own patch notes. Something changed in game? Tell us on the item’s page.
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