WARDOGS Season 1 · Early Access

Loadout planner

Every death costs you the kit you bought. Price it here first: what one life costs, what it takes to earn it back, and which levels and unlocks stand in the way.

01Weapons

Ammo boxes

Pick a gun and its ammo shows up here. Buying loose boxes and refilling mags is cheaper than new mags.

02Wearing

03Carrying

Bandage$200Stops bleeding and heals. Healing a teammate pays.0
Adrenaline pen$2500
Stim pen$250 · Medic 14 + $25,000 unlockQuick revive with temporary health.0
Enox$450Health that decays over time.0
Field resuscitator$500 · Medic 2 + $10,000 unlockRevives a downed teammate.0
IFAK$800 · Medic 9 + $25,000 unlockIndividual first aid kit.0
Defibrillator$1,600 · Medic 11 + $50,000 unlockInstant revive. Runs on batteries.0
Battery$150Charges the defibrillator and drills.0
Medical bag$2,000 · Medic 24 + $75,000 unlockHeals over time and speeds up revives around you.0

04Vehicle optional

Vehicles and ammo never get the new recruit discount. Losing a vehicle loses the money you paid for it.

A life costs$0See the receipt

Numbers are community-recorded for Season 1 (Early Access), checked Sep 26, 2026. Wardogs has no public data files, so a price is listed only where at least two sources agree. Unlock levels and ammo box prices come from one source each. Spot something the vendor shows differently? Post a screenshot in the portal and a lead will fix it.

Sources: WARDOGS on Steam (game facts, early access plan, requirements); Wikipedia: Wardogs (release history, match rules); WARDOGS Hub (prices, unlock levels and costs, weapon stats, maps, factions); WarDogs Portal price list (prices (cross-check)); RANKD loadout cost guide (prices (cross-check), ammo box prices); PC Gamer (economy and support play). WARDOGS and its content belong to Bulkhead and Team17. Fan site, not affiliated with either.