Base builder: build from the front and side, a bigger grid; Diablo IV map pins on target
The Dune base builder now builds from the Front and Side views too, has room for a fully staked claim, and keeps still while you work. The Diablo IV map's pins and outlines now sit where the game puts them, Skovos included.
- Dune: Awakening
- Diablo IV
Highlights
- Build from the Front and Side views, one row at a time
- 128 by 128 grid with a Center button
- Diablo IV map and Helltide map pins line up with the art
Dune: AwakeningBase builder
- Build from the Front and Side views. Press Start building in Front or Side and pick the row (or column) with the arrows at the top right. That row draws solid, the rest faded. Click a storey to place, drag to fill, right click a piece to delete it. Walls and corner columns go on the building's outside edge, or across it when you point near a square's side. With nothing in hand, drag a machine sideways or onto another storey.
- Storey indicator. In Top view the plan's top right corner shows the storey you're on, with up and down arrows. At the top or bottom an arrow adds a floor or a basement.
- Center button. Next to the zoom buttons. Brings your land claim, or what you've built, back to the middle of the view. Plans open centred.
- How to build pop-up. The how-to opens once a visit, closes with Got it, Esc or a click outside, and stays shut with Don't show this again. The How to build button at the top brings it back.
- Building on a phone. Start building opens the builder full screen with the pieces in a tray along the bottom. Tap to place, drag to move the map, pinch to zoom, press and hold then drag to fill a row.
- Bigger grid. The grid is now 128 squares each way, so a fully staked claim fits around a console in the middle and never runs off the top or side. Plans drawn on the old grid move to the middle of the new one when opened.
- Other storeys are easy to tell apart. The storey below shows as a faint blue outline and can't be picked or erased from the one you're on. Basements frame the plan in blue, floors above the ground in green.
- Toolbar holds still. Picking a storey, a view or Start building no longer shifts the buttons or the plan.
- Full width. The builder fills the page with no banner on top.
- Missing piece pictures. Some piece pictures came up broken when the palette asked for a lot at once. They load now, and try again if the site is busy.
- Phone layout. Building full screen on a phone no longer pushes the plan wider than the screen.
Diablo IVMap
- Pins and outlines line up with the map. The map picture runs a little wide of the game's own coordinates, which put the northern towns (Kyovashad, Cerrigar, Zarbinzet, Ked Bardu) off their pins. Every pin and territory outline now sits on its place in the art: towns, strongholds and World Boss arenas included.
- Skovos. The game paints Skovos at its own size, so its pins sat out in the sea. They now sit on the islands, each outline around its own island, Temis on its city.
- Full width. The map fills the page, with the region picker, search and layers down the left.
Diablo IVHelltides
- Map first. The Helltide map takes the page. Helltide, World Boss and Legion timers float on its corner (Hide timers folds them away), and Next 24 hours is a tab in the side panel.
- Same fix as the Map. Helltide chests and outlines use the corrected placement too.