Mlor of Radiant Fire

Talisman Charm · Charm · Paladin · Level 70 · Heaven's Radiant Fire

Mlor of Radiant FireTalisman Charm

Heaven's Radiant Fire set piece, plus random charm affixes listed below

"The scars of the Sin War cover the isles of Skovos, yet Tyrael will hardly speak of them to me. Should we not learn how the Hells were pacified? How the Light might best them again?" -Cathan

Requires Level 70 · Paladin only

Heaven's Radiant Fire set

  • 2 piecesJudgement now spreads to targets that don't have it and Judging enemies grants Judgement Day, increasing your damage by x12.5% for 10 seconds, up to 5 times.
  • 3 piecesYou gain 30% Damage Reduction and Heal for 2.5% of your Maximum Life every second while affected by Judgement Day.
  • 5 piecesJudgement Day's damage bonus is increased to x25% and its maximum number of stacks is increased to 20. Judging a Boss grants 5 stacks of Judgement Day.

Random affixes it can roll 56

A set charm rolls random affixes on top of its set. Open a group for ranges and odds.

Offensive23
  • [75 - 100] All Stats6%
  • [6.5 - 8%] Maximum Life3%
  • +[6.5 - 8%] Total Armor3%
  • +[2275 - 2800] Physical Resistance2%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Chill for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Daze for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Fear for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Freeze for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Immobilize for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Knockdown for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Slow for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Stun for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Taunt for 2 Seconds1%
  • [17.5 - 31.5%] Damage Reduction while Injured1%
  • +[3 - 3.5%] Critical Strike Chance1%
  • +[8 - 10%] Attack Speed1%
  • +[8 - 14%] Vulnerable Damage1%
  • +10% Attack Speed +10% Movement Speed1%
  • +20% Damage Over Time1%
  • x15% Critical Strike Damage1%
  • x15% Vulnerable Damage1%
  • +[1 - 2] to Basic Skills0.3%
  • +[1 - 2] to Core Skills0.2%
Defensive17
  • +[1226 - 1450] Maximum Life6%
  • +[7 - 8%] Potion Healing4%
  • +[7 - 8%] Resistance to All Elements3%
  • +[2275 - 2800] Cold Resistance2%
  • +[2275 - 2800] Fire Resistance2%
  • +[2275 - 2800] Lightning Resistance2%
  • +[2275 - 2800] Poison Resistance2%
  • +[2275 - 2800] Shadow Resistance2%
  • +10% Lucky Hit Chance1%
  • +15% Fortify Generation1%
  • +15% Resistance to All Elements1%
  • +15% Total Armor1%
  • +20% Healing Received1%
  • 10% Cooldown Reduction1%
  • 15% Maximum Life1%
  • 20% Resource Generation1%
  • +[56 - 70] Resistance to All Elements0.4%
Utility5
  • [4.8 - 9%] Gold Drop Rate4%
  • [8 - 10%] Impairment Reduction4%
  • +[2 - 10%] Bonus Kill Experience ([0.2 - 1%] at level 70)4%
  • [5 - 8%] Cooldown Reduction1%
  • +[2 - 3] to Core Skills0.3%
Resource1
  • [11 - 15%] Resource Generation1%
Mobility3
  • +[13 - 16%] Movement Speed4%
  • +[15 - 20] Maximum Resource3%
  • +[20 - 24%] Movement Speed2%
No category7
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Cold Damage2%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Fire Damage2%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Holy Damage2%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Lightning Damage2%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Physical Damage2%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Poison Damage2%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Shadow Damage2%

Where to find it

Talisman charms drop in the world once you have unlocked your Talisman.

How Seals and Charms work

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Item data from d4data and Blizzard.