Fer of the Bone Weaver

Talisman Charm · Charm · Necromancer · Level 70 · Art of the Bone Weaver

Fer of the Bone WeaverTalisman Charm

Art of the Bone Weaver set piece, plus random charm affixes listed below

"Incredible material, bone. Hard yet fragile. Static yet dynamic. A broken bone will not only mend itself, but harden—stronger than before. Who knows what else it might be made to do?" -Zoltun Kulle

Requires Level 70 · Necromancer only

Art of the Bone Weaver set

  • 2 piecesAfter spending 100 Essence on Bone Skills you gain Quintessence for 15 seconds. Quintessence increases your Critical Strike Chance by +10% and your Critical Strike Damage by x50%.
  • 3 piecesQuintessence also grants 30% Damage Reduction.
  • 5 piecesWhenever you gain Quintessence you spray out 12 piercing bone shards in all directions, dealing X damage each, generating 3 Essence per enemy hit, and causing enemies hit to take x200% increased damage from your Bone Skills. (X is 500% of your weapon damage.)

Random affixes it can roll 82

A set charm rolls random affixes on top of its set. Open a group for ranges and odds.

Offensive30
  • [75 - 100] All Stats5%
  • [6.5 - 8%] Maximum Life2%
  • +[6.5 - 8%] Total Armor2%
  • +[2275 - 2800] Physical Resistance2%
  • +[2 - 3] to Blood Skills1%
  • +[2 - 3] to Bone Skills1%
  • +[2 - 3] to Corpse Skills1%
  • +[2 - 3] to Curse Skills1%
  • +[2 - 3] to Darkness Skills1%
  • +[2 - 3] to Macabre Skills1%
  • +[2 - 3] to Minion Skills1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Chill for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Daze for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Fear for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Freeze for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Immobilize for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Knockdown for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Slow for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Stun for 2 Seconds1%
  • Lucky Hit: Up to a +[3 - 4%] Chance to Taunt for 2 Seconds1%
  • [17.5 - 31.5%] Damage Reduction while Injured1.0%
  • +[3 - 3.5%] Critical Strike Chance1.0%
  • +[8 - 10%] Attack Speed1.0%
  • +[8 - 14%] Vulnerable Damage1.0%
  • +10% Attack Speed +10% Movement Speed1.0%
  • +20% Damage Over Time1.0%
  • x15% Critical Strike Damage1.0%
  • x15% Vulnerable Damage1.0%
  • +[1 - 2] to Basic Skills0.2%
  • +[1 - 2] to Core Skills0.2%
Defensive17
  • +[1226 - 1450] Maximum Life5%
  • +[7 - 8%] Potion Healing3%
  • +[7 - 8%] Resistance to All Elements2%
  • +[2275 - 2800] Cold Resistance2%
  • +[2275 - 2800] Fire Resistance2%
  • +[2275 - 2800] Lightning Resistance2%
  • +[2275 - 2800] Poison Resistance2%
  • +[2275 - 2800] Shadow Resistance2%
  • +10% Lucky Hit Chance1.0%
  • +15% Fortify Generation1.0%
  • +15% Resistance to All Elements1.0%
  • +15% Total Armor1.0%
  • +20% Healing Received1.0%
  • 10% Cooldown Reduction1.0%
  • 15% Maximum Life1.0%
  • 20% Resource Generation1.0%
  • +[56 - 70] Resistance to All Elements0.3%
Utility24
  • [4.8 - 9%] Gold Drop Rate3%
  • [8 - 10%] Impairment Reduction3%
  • +[2 - 10%] Bonus Kill Experience ([0.2 - 1%] at level 70)3%
  • [5 - 8%] Cooldown Reduction1.0%
  • +[1 - 2] to Golem0.3%
  • +[1 - 2] to Skeleton Mage0.3%
  • +[1 - 2] to Skeleton Warrior0.3%
  • +[2 - 3] to Blood Mist0.2%
  • +[2 - 3] to Bone Prison0.2%
  • +[2 - 3] to Bone Spirit0.2%
  • +[2 - 3] to Bone Splinters0.2%
  • +[2 - 3] to Core Skills0.2%
  • +[2 - 3] to Corpse Explosion0.2%
  • +[2 - 3] to Corpse Tendrils0.2%
  • +[2 - 3] to Decompose0.2%
  • +[2 - 3] to Decrepify0.2%
  • +[2 - 3] to Hemorrhage0.2%
  • +[2 - 3] to Iron Maiden0.2%
  • +[2 - 3] to Reap0.2%
  • +[2 - 3] to Blight0.2%
  • +[2 - 3] to Blood Lance0.2%
  • +[2 - 3] to Blood Surge0.2%
  • +[2 - 3] to Bone Spear0.2%
  • +[2 - 3] to Sever0.2%
Resource1
  • [11 - 15%] Resource Generation1.0%
Mobility3
  • +[13 - 16%] Movement Speed3%
  • +[15 - 20] Maximum Resource2%
  • +[20 - 24%] Movement Speed2%
No category7
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Cold Damage1%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Fire Damage1%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Holy Damage1%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Lightning Damage1%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Physical Damage1%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Poison Damage1%
  • Lucky Hit: Up to a 40% Chance to Deal +[2800 - 3500] Shadow Damage1%

Where to find it

Talisman charms drop in the world once you have unlocked your Talisman.

How Seals and Charms work

Something missing or wrong? Tell us

Sign in with Discord so staff can ask you about it. Sign in

Item data from d4data and Blizzard.