Horadric Cube
Put an item in. See every recipe it fits, what each one takes, and the item before and after. Every recipe, cost and odd is read from the game files.
Its affixes are whatever yours rolled; the cube works on them as listed on the right.
Recipes 7 of 19 take it
Item Modification
Item Transmutation
12 that don't take it
- Craft Unique Charm takes 1x Ancestral Unique Item
- Horadric Reroll takes 1x Legendary, Set, Unique, or Mythic Talisman Item
- Craft Unique takes 1x Common Item
- Upgrade to Mythic takes 1x Ancestral Unique Item
- Reroll Set Charm takes 1x Set Charm
- Unique Power Reroll takes 1x Unique Item or Charm
- Recycle Uniques takes 3x Same Unique Item, Unique Charm, or Mythic Seal
- Amalgamation takes Combinable Items
- Transfigure Item takes 1x Legendary, Unique, or Mythic Item
- Rune Crafting takes 1x the base Rune
- Runewords takes 1x Common weapon or offhand and its runes
- Rune upgrades takes 3x the same Rune and a gem
Chaotic Reroll
How this recipe works
Changes a random Affix to one of another Category. Use a Tuning Prism to determine the Category of the random Affix chosen to be removed.
What goes in
- Rare Helmyour item
Refined Primordial Dust
15 x Raw Primordial Dust
Results
A random affix is replaced by one from a different category.
The affixes your item rolled.
- 1 random affix becomes one of another category
Press it to roll one, with the game's odds. Nothing is spent.
Offensive5
- +[100 - 121] Dexterity6.3%
- +[100 - 121] Intelligence6.3%
- +[100 - 121] Strength6.3%
- +[100 - 121] Willpower6.3%
- +[0.8 - 1] Thorns2.1%
Defensive10
- +[1,226 - 1,450] Maximum Life6.3%
- +[153 - 184] Life Regeneration2.1%
- +[981 - 1,225] Armor2.1%
- +[2,275 - 2,800] Cold Resistance1.4%
- +[2,275 - 2,800] Fire Resistance1.4%
- +[2,275 - 2,800] Lightning Resistance1.4%
- +[2,275 - 2,800] Physical Resistance1.4%
- +[2,275 - 2,800] Poison Resistance1.4%
- +[2,275 - 2,800] Shadow Resistance1.4%
- +[325 - 400] Resistance to All Elements0.69%
Utility42
- [5 - 8]% Cooldown Reduction2.1%
- [8 - 10]% Impairment Reduction2.1%
- +[10 - 15]% Barrier Generation2.1%
- +[10 - 15]% Fortify Generation2.1%
- +[8 - 9]% Lucky Hit Chance2.1%
- +[1 - 2] to Skeleton Warrior0.69%
- +[1 - 2] to Abyss Skills0.52%
- +[1 - 2] to Companion Skills0.52%
- +[1 - 2] to Conjuration Skills0.52%
- +[1 - 2] to Curse Skills0.52%
- +[1 - 2] to Demonology Skills0.52%
- +[1 - 2] to Imbuement Skills0.52%
- +[1 - 2] to Potency Skills0.52%
- +[1 - 2] to Valor Skills0.52%
- +[1 - 2] to Weapon Mastery Skills0.52%
- +[2 - 3] to Aegis0.52%
- +[2 - 3] to Cold Imbuement0.52%
- +[2 - 3] to Death Blow0.52%
- +[2 - 3] to Decrepify0.52%
- +[2 - 3] to Falling Star0.52%
- +[2 - 3] to Familiar0.52%
- +[2 - 3] to Hydra0.52%
- +[2 - 3] to Ice Blades0.52%
- +[2 - 3] to Iron Maiden0.52%
- +[2 - 3] to Lightning Spear0.52%
- +[2 - 3] to Mighty Throw0.52%
- +[2 - 3] to Payback0.52%
- +[2 - 3] to Poison Creeper0.52%
- +[2 - 3] to Poison Imbuement0.52%
- +[2 - 3] to Rally0.52%
- +[2 - 3] to Ravens0.52%
- +[2 - 3] to Razor Wings0.52%
- +[2 - 3] to Rupture0.52%
- +[2 - 3] to Rushing Claw0.52%
- +[2 - 3] to Shadow Imbuement0.52%
- +[2 - 3] to Shield Charge0.52%
- +[2 - 3] to Sigil of Chaos0.52%
- +[2 - 3] to Sigil of Subversion0.52%
- +[2 - 3] to Sigil of Summons0.52%
- +[2 - 3] to Steel Grasp0.52%
- +[2 - 3] to Touch of Death0.52%
- +[2 - 3] to Wolves0.52%
Resource11
- [11 - 15]% Resource Generation2.1%
- [6 - 7]% Resource Cost Reduction2.1%
- +[15 - 20] Maximum Resource2.1%
- +[3 - 4] Energy Regeneration2.1%
- +[3 - 4] Essence Regeneration2.1%
- +[3 - 4] Faith Regeneration2.1%
- +[3 - 4] Fury Regeneration2.1%
- +[3 - 4] Mana Regeneration2.1%
- +[3 - 4] Spirit Regeneration2.1%
- +[3 - 4] Vigor Regeneration2.1%
- +[3 - 4] Wrath Regeneration2.1%
Recipes, ingredients, prisms, the item rules each recipe checks and the odds are from the game files (version 3.2.3). Percentages are the game's affix and power weights. Where the files don't give odds, the results are listed without them.
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