Nemesis Bracers

Unique · Gloves · Any class

Nemesis BracersUnique Gloves
  • +[14 - 28]% Movement Speed for 4 Seconds After Killing an Elite

Shrines will spawn an Elite Pack.

+ random affixes from the 77 it can roll, listed below

Though tarnished by centuries, the bright steel is unmarked by battle. It inspires courage until one sees the padding, stained black with old blood. The names of bygone owners fade in the leather.

Any class

Numbers in brackets are the range a copy can roll at the top item power bracket, from the game files. Yours rolls somewhere in it; a Greater Affix is 1.5 times the top of its range.

Versions

Ancestral copies drop in higher Torment, take two tempered affixes, and are the only copies that can become Mythic.

Upgrade and reroll it

TemperBlacksmith

Adds a tempered affix from a tempering recipe that fits this slot. Ancestral copies take two. Rerolls spend Tempering Charges; a Scroll of Restoration gives one back.

Step by step
MasterworkBlacksmith

Once fully tempered. Raises its affixes rank by rank in Obducite and gold; one affix becomes a Greater Affix, and Neathiron rerolls which.

Step by step
EnchantOccultist

Replaces one affix. Allowed on Uniques since patch 3.1.

Step by step
SocketJeweler

Adds a socket for a gem or rune.

Step by step
Unique Power RerollHoradric Cube

Rerolls the numbers in its Unique power.

1 Attuned Primordial Dust + 100 Raw Primordial Dust

Step by step
Affix Value RerollHoradric Cube

Rerolls the values of its base affixes. Leaves Greater, tempered, enchanted and transfigured affixes alone.

1 Attuned Primordial Dust + 100 Raw Primordial Dust

Step by step
RecycleHoradric Cube

Three copies of this Unique become a new copy with new rolls.

Step by step
Upgrade to MythicHoradric Cube

Ancestral copies only. Makes it Mythic, keeps every property and gives it the Crafted tag: you can equip only 1 Crafted item.

5 Resplendent Spark

Step by step
Craft Unique CharmHoradric Cube

Turns this item into its Unique Charm.

1 Enhanced Primordial Dust + 50 Raw Primordial Dust + 100 Infused Horadric Resin

Step by step
TransfigureHoradric Cube

A random big modification. Very high chance to make it Unmodifiable, so do it last.

1 Volatile Primordial Dust

Step by step

Cannot take: Add Affix (Legendary and lower only) · Remove Affix (Common to Rare only) · Focused and Chaotic Reroll (Magic, Rare and Legendary only) · Upgrade to Mythic on a non-Ancestral copy (Ancestral only)

Open it in the Horadric Cube

Random affixes it can roll 77

The tooltip lines are on every copy; the rest roll from these. Open a group for ranges and odds.

Offensive17
  • +[150 - 180] Intelligence8%
  • +[150 - 180] Strength8%
  • +[150 - 180] Willpower8%
  • +[150 - 180] Dexterity2%
  • +[6.5 - 8.5]% Critical Strike Chance2%
  • +[8 - 10]% Attack Speed2%
  • x[12 - 20]% All Damage Multiplier2%
  • x[14 - 24]% Cold Damage Multiplier2%
  • x[14 - 24]% Fire Damage Multiplier2%
  • x[14 - 24]% Holy Damage Multiplier2%
  • x[14 - 24]% Lightning Damage Multiplier2%
  • x[14 - 24]% Physical Damage Multiplier2%
  • x[14 - 24]% Poison Damage Multiplier2%
  • x[14 - 24]% Shadow Damage Multiplier2%
  • x[16 - 28]% Vulnerable Damage Multiplier2%
  • x[26 - 50]% Critical Strike Damage Multiplier2%
  • x[30 - 60]% Damage Over Time Multiplier2%
Defensive11
  • +[1,831 - 2,200] Maximum Life6%
  • +[220 - 264] Life Regeneration2%
  • +[263 - 316] Life On Hit2%
  • +[981 - 1,225] Armor2%
  • +[2,275 - 2,800] Cold Resistance1%
  • +[2,275 - 2,800] Fire Resistance1%
  • +[2,275 - 2,800] Lightning Resistance1%
  • +[2,275 - 2,800] Physical Resistance1%
  • +[2,275 - 2,800] Poison Resistance1%
  • +[2,275 - 2,800] Shadow Resistance1%
  • +[325 - 400] Resistance to All Elements0.6%
Utility48
  • [5 - 8]% Cooldown Reduction2%
  • +[10 - 15]% Barrier Generation2%
  • +[10 - 15]% Fortify Generation2%
  • +[8 - 9]% Lucky Hit Chance2%
  • +[1 - 2] to Skeleton Mage0.6%
  • +[1 - 2] to Core Skills0.5%
  • +[2 - 3] to Blazing Scream0.5%
  • +[2 - 3] to Blessed Hammer0.5%
  • +[2 - 3] to Blessed Shield0.5%
  • +[2 - 3] to Bombardment0.5%
  • +[2 - 3] to Dance of Knives0.5%
  • +[2 - 3] to Divine Lance0.5%
  • +[2 - 3] to Dread Claws0.5%
  • +[2 - 3] to Hell Fracture0.5%
  • +[2 - 3] to Shield Bash0.5%
  • +[2 - 3] to Umbral Chains0.5%
  • +[2 - 3] to Zeal0.5%
  • +[2 - 3] to Chain Lightning0.5%
  • +[2 - 3] to Charged Bolts0.5%
  • +[2 - 3] to Fireball0.5%
  • +[2 - 3] to Frozen Orb0.5%
  • +[2 - 3] to Ice Shards0.5%
  • +[2 - 3] to Incinerate0.5%
  • +[2 - 3] to Barrage0.4%
  • +[2 - 3] to Blight0.4%
  • +[2 - 3] to Blood Lance0.4%
  • +[2 - 3] to Blood Surge0.4%
  • +[2 - 3] to Bone Spear0.4%
  • +[2 - 3] to Crushing Hand0.4%
  • +[2 - 3] to Double Swing0.4%
  • +[2 - 3] to Flurry0.4%
  • +[2 - 3] to Hammer of the Ancients0.4%
  • +[2 - 3] to Landslide0.4%
  • +[2 - 3] to Lightning Storm0.4%
  • +[2 - 3] to Penetrating Shot0.4%
  • +[2 - 3] to Pulverize0.4%
  • +[2 - 3] to Quill Volley0.4%
  • +[2 - 3] to Rake0.4%
  • +[2 - 3] to Rapid Fire0.4%
  • +[2 - 3] to Rend0.4%
  • +[2 - 3] to Sever0.4%
  • +[2 - 3] to Shred0.4%
  • +[2 - 3] to Stinger0.4%
  • +[2 - 3] to Stone Burst0.4%
  • +[2 - 3] to Tornado0.4%
  • +[2 - 3] to Twisting Blades0.4%
  • +[2 - 3] to Upheaval0.4%
  • +[2 - 3] to Whirlwind0.4%
Resource1
  • [6 - 7]% Resource Cost Reduction2%

Ranges are at the top item power bracket, from the game files. The percentage is how often one random roll lands on it. A Greater Affix is 1.5 times the top of its range.

Where to find it

A world drop from level 1 up: anywhere, including Helltide chests, the Pit, Nightmare Dungeons and the Infernal Hordes.

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Item data from d4data and Blizzard.