Class

Spiritborn

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0Builds written
0Playing it here
noneDeepest clear
24Skills on the tree
Builds

Every Spiritborn build

Tier is computed from our own verified clears against the rubric, not assigned.

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The unit

Who plays it

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Game data

Spiritborn skills

Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.

On the skill tree 24

  • Armored Hide7 upgrades

    Cooldown: 25 seconds Passive: Gain 1 Resolve every [3.15 - 5] seconds. Active: Encase yourself, gaining +[40 - 54.8%] Block Chance for 3 seconds.

  • Concussive Stomp7 upgrades

    Cooldown: 10 seconds Stomp in front of you, releasing a shockwave that deals [65 - 166%] damage and Knocks Down enemies for 3 seconds.

  • Counterattack7 upgrades

    Charges: 2 Charge Cooldown: 20 seconds Passive: Gain [10 - 14%] Dodge Chance and automatically retaliate against Close enemies for [80 - 390%] damage when you Dodge their attacks. Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.

  • Crushing Hand7 upgrades

    Vigor Cost: 30 Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal [90 - 229%] damage.

  • Payback7 upgrades

    Cooldown: 15 seconds Smash enemies in front of you, dealing [175 - 446%] damage. When attacked, you have a 5% chance to reset Payback's Cooldown.

  • Quill Volley7 upgrades

    Vigor Cost: 30 Hurl 5 feathers that pierce through enemies, each dealing [25 - 63.7%] damage.

  • Rake7 upgrades

    Vigor Cost: 30 Conjure claws that rake through enemies in front of you, dealing [50 - 127%] damage before exploding for an additional [75 - 191%] damage.

  • Ravager7 upgrades

    Cooldown: 25 seconds Passive: Minimum Ferocity increased by +[1 - 2]. Active: Unleash a savage roar, causing each of your attacks to trigger an additional [50 - 127%] damage strike per enemy for 6 seconds.

  • Razor Wings7 upgrades

    Charges: 3 Charge Cooldown: 10 seconds Whirl out a cluster of razor sharp feathers that rebound back, dealing [120 - 306%] damage each way.

  • Rock Splitter7 upgrades

    Generate Vigor: 11 Rush at a target and clobber enemies in front of you, dealing [50 - 127%] damage. Your 3rd attack strikes enemies around you, dealing [110 - 280%] damage.

  • Rushing Claw7 upgrades

    Charges: # Charge Cooldown: 4 per 20 seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of [160 - 408%] total damage.

  • Scourge7 upgrades

    Cooldown: 12 seconds Call forth a wave of insects that bite enemies, Fearing and Slowing them by 70% for 3 seconds while applying [100 - 255%] Poisoning damage over 6 seconds.

  • Soar7 upgrades

    Cooldown: 15 seconds Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for [4 - 10.2] seconds before you crash down upon them dealing [50 - 244%] damage.

  • Stinger7 upgrades

    Vigor Cost: 30 Strike a small area, dealing [140 - 357%] damage to enemies within as well as all surrounding Poisoned enemies.

  • The Devourer7 upgrades

    Cooldown: 45 seconds The Centipede Spirit emerges, blasting enemies in a line for [200 - 510%] damage and spitting at others for [95 - 242%] damage. Lasts for 15 seconds.

  • The Hunter7 upgrades

    Cooldown: 45 seconds Bound across the battlefield with the Jaguar Spirit, dealing [50 - 127%] damage upon landing and then rapidly slashing enemies in the area for [200 - 510%] total damage over 7 strikes.

  • The Protector7 upgrades

    Cooldown: 45 seconds The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for [140 - 357%] damage and granting you Barrier for 10% of your Maximum Life (#) every 1.53 seconds.

  • The Seeker7 upgrades

    Charges: 3 Charge Cooldown: 45 seconds The Eagle Spirit swoops down and deals [52 - 133%] damage. After a short delay it blasts off dealing [450 - 1147%] damage.

  • Thrash7 upgrades

    Generate Vigor: 8 Dive at an enemy and slash into it dealing [40 - 102%] damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of [100 - 255%] damage.

  • Thunderspike7 upgrades

    Generate Vigor: 9 Quickly jab forward with a piercing strike dealing [45 - 115%] damage. Your 3rd attack pierces further, dealing [90 - 229%] damage.

  • Touch of Death7 upgrades

    Cooldown: 15 seconds Strike an enemy and infect them, dealing [5 - 12.7%] damage and applying [400 - 1020%] Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing [10 - 25.5%] damage per hit. You can have up to 3 swarms active at once.

  • Toxic Skin7 upgrades

    Cooldown: 15 seconds Passive: Enemies that attack you are Poisoned for [72 - 351%] damage over 6 seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds.

  • Vortex7 upgrades

    Cooldown: 12 seconds Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals [35 - 171%] damage to them.

  • Withering Fist7 upgrades

    Generate Vigor: 9 Dart at and jab an enemy several times, dealing a total of [5 - 12.7%] damage and applying [80 - 204%] Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.

Summons, commands and other powers 55

  • Acceleration

    Gain +1 additional Evade Charges. After you Evade or use a Mobility Skill, your Eagle Skills deal x[8 - 24%] increased damage for 3 seconds.

  • Adaptive Stances

    The Base Spirit of a Skill cast grants: Eagle: +30% Movement Speed Gorilla: 30% Damage Reduction Jaguar: +30% Attack Speed Centipede: 3% Life per Second Casting a Skill of a different Base Spirit: Swaps to the new bonus Increases Core Stats by +100% for 7 seconds

  • Antivenom

    You gain +[15 - 45%] increased Poison Resistance.

  • Apex

    You deal x[3 - 9%] increased Vulnerable damage. Double this bonus vs Elite enemies.

  • Ascend

    Fly from your mount dealing # damage.

  • Attack

    Attack enemies in front of you, dealing 45% damage.

  • Auspicious

    You accumulate [1 - 3%] of your Maximum Life (#) as Barrier every second, up to [10 - 30%] (#). Taking damage prevents additional accumulation for 2 seconds.

  • Balanced Exertion

    Your Core Skills cost x[3 - 9%] more Vigor, but deal x[5 - 15%] increased damage.

  • Bastion

    Gain # Thorns. While you have a Barrier your Thorns are increased by x20%.

  • Bitter Medicine

    After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 200% Poisoning damage over 6 seconds and causing them to take x140% more Poisoning damage.

  • Bonds of the Centipede

    Restrains the Beast using the Bonds of the Centipede.

  • Bonds of the Eagle

    Restrains the Beast using the Bonds of the Eagle.

  • Bonds of the Gorilla

    Restrains the Beast using the Bonds of the Gorilla.

  • Bonds of the Jaguar

    Restrains the Beast using the Bonds of the Jaguar.

  • Brilliance

    Your Eagle Skill damage is increased by x[3 - 9%] of your Movement Speed. Current Bonus: #%

  • Convergence

    You deal bonus damage equal to x7.5% of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to x100% total. Current Bonus: #%

  • Diminishment

    Vulnerable enemies deal [5 - 15%] less damage to you.

  • Dominant

    Attempting to Knock Down an enemy increases your Gorilla Skill damage by x[5 - 15%] for 10 seconds.

  • Drive

    Gain +1 additional Evade Charges. After moving 10 meters, you deal x10% increased damage for 5 seconds. This can stack up to 20 times but will no longer refresh at Maximum.

  • Endurance

    Casting a Defensive Skill grants [10 - 30] Vigor.

  • Focal Point

    Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds: Glaive: +[5 - 15%] Bonus Lucky Hit Chance Quarterstaff: +[3 - 9%] Blocked Damage Reduction Polearm: +[10 - 30%] Lucky Hit Chance to make enemies Vulnerable

  • Follow Through

    Your Basic Skills deal x[2 - 6%] increased damage, doubled to x[4 - 12%] for 3rd casts.

  • Fueled

    Gain [1 - 3] Life On Hit while you have at least 4 stacks of Ferocity.

  • Furnace

    Jaguar Skills deal x[0.5 - 1.5%] increased Critical Strike Damage per stack of Ferocity.

  • In-Fighter

    When you Dodge or Block an attack you gain +20% increased Attack Speed and x70% increased Damage for 8 seconds.

  • Initiative

    Casting an Ultimate Skill makes you Unstoppable for [2 - 6] seconds.

  • Intricacy

    Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to [1 - 3] times in the next 7 seconds.

  • Mirage

    Gain +[20 - 60%] increased Dodge Chance during Evade. Whenever you Dodge, you gain +[5 - 15%] Critical Strike Chance for 3 seconds.

  • Nourishment

    Your Healing is increased by +20%. Whenever you Heal, your Poison Damage is increased by x[4 - 12%] for 3 seconds.

  • Noxious Resonance

    Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 300% of the total Poisoning instantly to them and 10% of the burst to surrounding enemies before removing the Poisoning effect from the primary target.

  • Oppressive

    Your Centipede Skills deal x[4 - 12%] increased damage to Crowd Controlled enemies and gain +30% increased Crowd Control Durations.

  • Patient Guard

    You gain +10% Block Chance. After standing still for 0.5 seconds, you gain +[3 - 9%] Blocked Damage Reduction until you move.

  • Perseverance

    Gain [0.5 - 1.5%] additional Damage Reduction per stack of Resolve.

  • Pestilent Swarm

    Create a Swarm dealing Poison damage.

  • Potent

    Jaguar Skills deal x[6 - 18%] increased direct damage to up to 3 of the Closest enemies to you.

  • Prodigy's Tempo

    Every 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by 4 for 5 seconds. Every 3rd consecutive Cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks.

  • Ravenous

    Your Centipede Skills deal x[2.5 - 7.5%] increased damage. Double this bonus vs Healthy enemies.

  • Resilient

    For each Base Gorilla Skill on your Action Bar, gain [1.5 - 4.5%] Maximum Life, Knock Down Duration, and Barrier Generation.

  • Resolution

    Casting an Ultimate Skill grants x[5 - 15%] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.

  • Revealing

    Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x60% increased damage, doubled against Crowd Controlled enemies.

  • Spiney Skin

    When you use a Cooldown you gain 100% Thorns for 5 seconds.

  • Spiritual Attunement

    Your maximum Vigor is increased by [10 - 30] while you have an Ultimate Skill equipped.

  • Supremacy

    Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by x[1 - 3%], up to x[10 - 30%]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.

  • Sustenance

    Hitting enemies with Ultimate Skills Heals you for [2 - 6%] of your Maximum Life (#).

  • Swarm of Storms

    Skills that cast Pestilent Swarms and Spirit Storms deal x80% increased damage. Your Storm Feathers deal x150% increased damage.

  • Swift

    Your Mobility Skill Cooldowns are reduced up to [1 - 3] seconds based on how far you travel with them.

  • The Centipede's Boon

    The Centipede blesses you. Use its boon to restrain the Beast.

  • The Eagle's Boon

    The Eagle blesses you. Use its boon to restrain the Beast.

  • The Gorilla's Boon

    The Gorilla blesses you. Use its boon to restrain the Beast.

  • The Jaguar's Boon

    The Jaguar blesses you. Use its boon to restrain the Beast.

  • Unrestrained Power

    You deal x[4 - 12%] increased damage while Unhindered or Unstoppable.

  • Vehemence

    Your Potency Skills deal x[10 - 30%] increased damage, but have [5 - 15%] increased Cooldowns.

  • Velocity

    Generate [1 - 3] Vigor per second while moving.

  • Vigorous

    Casting a Core Skill increases all Vigor Generation by x[5 - 15%] for 3 seconds.

  • Vital Strikes

    You deal x100% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them: Heals you for 5% of your Maximum Life (#) Generates 10 Vigor Removes the Vulnerable effect

Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.