
Spiritborn
No write-up yet. A lead adds this in the admin panel.
Every Spiritborn build
Tier is computed from our own verified clears against the rubric, not assigned.
Who plays it
Deepest first. If you are picking this class up, the top of this list is who to ask.
Spiritborn skills
Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.
On the skill tree 24
Armored Hide7 upgradesCooldown: 25 seconds Passive: Gain 1 Resolve every [3.15 - 5] seconds. Active: Encase yourself, gaining +[40 - 54.8%] Block Chance for 3 seconds.
Concussive Stomp7 upgradesCooldown: 10 seconds Stomp in front of you, releasing a shockwave that deals [65 - 166%] damage and Knocks Down enemies for 3 seconds.
Counterattack7 upgradesCharges: 2 Charge Cooldown: 20 seconds Passive: Gain [10 - 14%] Dodge Chance and automatically retaliate against Close enemies for [80 - 390%] damage when you Dodge their attacks. Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
Crushing Hand7 upgradesVigor Cost: 30 Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal [90 - 229%] damage.
Payback7 upgradesCooldown: 15 seconds Smash enemies in front of you, dealing [175 - 446%] damage. When attacked, you have a 5% chance to reset Payback's Cooldown.
Quill Volley7 upgradesVigor Cost: 30 Hurl 5 feathers that pierce through enemies, each dealing [25 - 63.7%] damage.
Rake7 upgradesVigor Cost: 30 Conjure claws that rake through enemies in front of you, dealing [50 - 127%] damage before exploding for an additional [75 - 191%] damage.
Ravager7 upgradesCooldown: 25 seconds Passive: Minimum Ferocity increased by +[1 - 2]. Active: Unleash a savage roar, causing each of your attacks to trigger an additional [50 - 127%] damage strike per enemy for 6 seconds.
Razor Wings7 upgradesCharges: 3 Charge Cooldown: 10 seconds Whirl out a cluster of razor sharp feathers that rebound back, dealing [120 - 306%] damage each way.
Rock Splitter7 upgradesGenerate Vigor: 11 Rush at a target and clobber enemies in front of you, dealing [50 - 127%] damage. Your 3rd attack strikes enemies around you, dealing [110 - 280%] damage.
Rushing Claw7 upgradesCharges: # Charge Cooldown: 4 per 20 seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of [160 - 408%] total damage.
Scourge7 upgradesCooldown: 12 seconds Call forth a wave of insects that bite enemies, Fearing and Slowing them by 70% for 3 seconds while applying [100 - 255%] Poisoning damage over 6 seconds.
Soar7 upgradesCooldown: 15 seconds Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for [4 - 10.2] seconds before you crash down upon them dealing [50 - 244%] damage.
Stinger7 upgradesVigor Cost: 30 Strike a small area, dealing [140 - 357%] damage to enemies within as well as all surrounding Poisoned enemies.
The Devourer7 upgradesCooldown: 45 seconds The Centipede Spirit emerges, blasting enemies in a line for [200 - 510%] damage and spitting at others for [95 - 242%] damage. Lasts for 15 seconds.
The Hunter7 upgradesCooldown: 45 seconds Bound across the battlefield with the Jaguar Spirit, dealing [50 - 127%] damage upon landing and then rapidly slashing enemies in the area for [200 - 510%] total damage over 7 strikes.
The Protector7 upgradesCooldown: 45 seconds The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for [140 - 357%] damage and granting you Barrier for 10% of your Maximum Life (#) every 1.53 seconds.
The Seeker7 upgradesCharges: 3 Charge Cooldown: 45 seconds The Eagle Spirit swoops down and deals [52 - 133%] damage. After a short delay it blasts off dealing [450 - 1147%] damage.
Thrash7 upgradesGenerate Vigor: 8 Dive at an enemy and slash into it dealing [40 - 102%] damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of [100 - 255%] damage.
Thunderspike7 upgradesGenerate Vigor: 9 Quickly jab forward with a piercing strike dealing [45 - 115%] damage. Your 3rd attack pierces further, dealing [90 - 229%] damage.
Touch of Death7 upgradesCooldown: 15 seconds Strike an enemy and infect them, dealing [5 - 12.7%] damage and applying [400 - 1020%] Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing [10 - 25.5%] damage per hit. You can have up to 3 swarms active at once.
Toxic Skin7 upgradesCooldown: 15 seconds Passive: Enemies that attack you are Poisoned for [72 - 351%] damage over 6 seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds.
Vortex7 upgradesCooldown: 12 seconds Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals [35 - 171%] damage to them.
Withering Fist7 upgradesGenerate Vigor: 9 Dart at and jab an enemy several times, dealing a total of [5 - 12.7%] damage and applying [80 - 204%] Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.
Summons, commands and other powers 55
AccelerationGain +1 additional Evade Charges. After you Evade or use a Mobility Skill, your Eagle Skills deal x[8 - 24%] increased damage for 3 seconds.
Adaptive StancesThe Base Spirit of a Skill cast grants: Eagle: +30% Movement Speed Gorilla: 30% Damage Reduction Jaguar: +30% Attack Speed Centipede: 3% Life per Second Casting a Skill of a different Base Spirit: Swaps to the new bonus Increases Core Stats by +100% for 7 seconds
AntivenomYou gain +[15 - 45%] increased Poison Resistance.
ApexYou deal x[3 - 9%] increased Vulnerable damage. Double this bonus vs Elite enemies.
AscendFly from your mount dealing # damage.
AttackAttack enemies in front of you, dealing 45% damage.
AuspiciousYou accumulate [1 - 3%] of your Maximum Life (#) as Barrier every second, up to [10 - 30%] (#). Taking damage prevents additional accumulation for 2 seconds.
Balanced ExertionYour Core Skills cost x[3 - 9%] more Vigor, but deal x[5 - 15%] increased damage.
BastionGain # Thorns. While you have a Barrier your Thorns are increased by x20%.
Bitter MedicineAfter Healing for 100% of your Maximum Life you afflict Close enemies, dealing 200% Poisoning damage over 6 seconds and causing them to take x140% more Poisoning damage.
Bonds of the CentipedeRestrains the Beast using the Bonds of the Centipede.
Bonds of the EagleRestrains the Beast using the Bonds of the Eagle.
Bonds of the GorillaRestrains the Beast using the Bonds of the Gorilla.
Bonds of the JaguarRestrains the Beast using the Bonds of the Jaguar.
BrillianceYour Eagle Skill damage is increased by x[3 - 9%] of your Movement Speed. Current Bonus: #%
ConvergenceYou deal bonus damage equal to x7.5% of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to x100% total. Current Bonus: #%
DiminishmentVulnerable enemies deal [5 - 15%] less damage to you.
DominantAttempting to Knock Down an enemy increases your Gorilla Skill damage by x[5 - 15%] for 10 seconds.
DriveGain +1 additional Evade Charges. After moving 10 meters, you deal x10% increased damage for 5 seconds. This can stack up to 20 times but will no longer refresh at Maximum.
EnduranceCasting a Defensive Skill grants [10 - 30] Vigor.
Focal PointGain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds: Glaive: +[5 - 15%] Bonus Lucky Hit Chance Quarterstaff: +[3 - 9%] Blocked Damage Reduction Polearm: +[10 - 30%] Lucky Hit Chance to make enemies Vulnerable
Follow ThroughYour Basic Skills deal x[2 - 6%] increased damage, doubled to x[4 - 12%] for 3rd casts.
FueledGain [1 - 3] Life On Hit while you have at least 4 stacks of Ferocity.
FurnaceJaguar Skills deal x[0.5 - 1.5%] increased Critical Strike Damage per stack of Ferocity.
In-FighterWhen you Dodge or Block an attack you gain +20% increased Attack Speed and x70% increased Damage for 8 seconds.
InitiativeCasting an Ultimate Skill makes you Unstoppable for [2 - 6] seconds.
IntricacyUpon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to [1 - 3] times in the next 7 seconds.
MirageGain +[20 - 60%] increased Dodge Chance during Evade. Whenever you Dodge, you gain +[5 - 15%] Critical Strike Chance for 3 seconds.
NourishmentYour Healing is increased by +20%. Whenever you Heal, your Poison Damage is increased by x[4 - 12%] for 3 seconds.
Noxious ResonanceYour Critical Strikes cause your Poisoning on an enemy to burst, dealing 300% of the total Poisoning instantly to them and 10% of the burst to surrounding enemies before removing the Poisoning effect from the primary target.
OppressiveYour Centipede Skills deal x[4 - 12%] increased damage to Crowd Controlled enemies and gain +30% increased Crowd Control Durations.
Patient GuardYou gain +10% Block Chance. After standing still for 0.5 seconds, you gain +[3 - 9%] Blocked Damage Reduction until you move.
PerseveranceGain [0.5 - 1.5%] additional Damage Reduction per stack of Resolve.
Pestilent SwarmCreate a Swarm dealing Poison damage.
PotentJaguar Skills deal x[6 - 18%] increased direct damage to up to 3 of the Closest enemies to you.
Prodigy's TempoEvery 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by 4 for 5 seconds. Every 3rd consecutive Cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks.
RavenousYour Centipede Skills deal x[2.5 - 7.5%] increased damage. Double this bonus vs Healthy enemies.
ResilientFor each Base Gorilla Skill on your Action Bar, gain [1.5 - 4.5%] Maximum Life, Knock Down Duration, and Barrier Generation.
ResolutionCasting an Ultimate Skill grants x[5 - 15%] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.
RevealingLucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x60% increased damage, doubled against Crowd Controlled enemies.
Spiney SkinWhen you use a Cooldown you gain 100% Thorns for 5 seconds.
Spiritual AttunementYour maximum Vigor is increased by [10 - 30] while you have an Ultimate Skill equipped.
SupremacyAny enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by x[1 - 3%], up to x[10 - 30%]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.
SustenanceHitting enemies with Ultimate Skills Heals you for [2 - 6%] of your Maximum Life (#).
Swarm of StormsSkills that cast Pestilent Swarms and Spirit Storms deal x80% increased damage. Your Storm Feathers deal x150% increased damage.
SwiftYour Mobility Skill Cooldowns are reduced up to [1 - 3] seconds based on how far you travel with them.
The Centipede's BoonThe Centipede blesses you. Use its boon to restrain the Beast.
The Eagle's BoonThe Eagle blesses you. Use its boon to restrain the Beast.
The Gorilla's BoonThe Gorilla blesses you. Use its boon to restrain the Beast.
The Jaguar's BoonThe Jaguar blesses you. Use its boon to restrain the Beast.
Unrestrained PowerYou deal x[4 - 12%] increased damage while Unhindered or Unstoppable.
VehemenceYour Potency Skills deal x[10 - 30%] increased damage, but have [5 - 15%] increased Cooldowns.
VelocityGenerate [1 - 3] Vigor per second while moving.
VigorousCasting a Core Skill increases all Vigor Generation by x[5 - 15%] for 3 seconds.
Vital StrikesYou deal x100% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them: Heals you for 5% of your Maximum Life (#) Generates 10 Vigor Removes the Vulnerable effect
Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.
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