Class

Sorcerer

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0Builds written
0Playing it here
noneDeepest clear
25Skills on the tree
Builds

Every Sorcerer build

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The unit

Who plays it

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Game data

Sorcerer skills

Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.

On the skill tree 25

  • Arc Lash7 upgrades

    Unleash arcing lightning, dealing [80 - 204%] damage to enemies in front of you.

  • Ball Lightning7 upgrades

    Mana Cost: 30 Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing [120 - 306%] damage per second.

  • Blizzard7 upgrades

    Mana Cost: 40 Call forth a frigid blizzard that deals [1406 - 3585%] Frostbite damage and continually Chills enemies for 100% over 4 seconds.

  • Chain Lightning7 upgrades

    Mana Cost: 20 Unleash a bolt of lightning that chains up to 5 times, dealing [43 - 110%] damage. If Chain Lightning fails to chain, x50% of the remaining chains damage is dealt as additional damage to the final target.

  • Charged Bolts7 upgrades

    Mana Cost: 25 Release 3 bolts of piercing lightning that course along the ground, dealing [60 - 153%] damage each.

  • Deep Freeze7 upgrades

    Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 12.5% and continuously dealing [52.5 - 134%] damage to them. When Deep Freeze ends, you explode for an additional [180 - 459%] damage. Casting Deep Freeze again ends the effect early.

  • Familiar9 upgrades

    Charges: 3 Charge Cooldown: 12 seconds Summon a Fire Familiar for 8 seconds. It seeks enemies and periodically explodes, dealing [70 - 178%] damage. You may have up to 6 Familiars active at a time.

  • Fire Bolt7 upgrades

    Hurl a flaming bolt, dealing [18 - 45.9%] damage and an additional [90 - 229%] Burning damage over 6 seconds.

  • Fireball7 upgrades

    Mana Cost: 35 Hurl an exploding ball of fire, dealing [170 - 433%] damage to enemies.

  • Firewall7 upgrades

    Mana Cost: 40 Create a wall of fire, dealing [300 - 765%] Burning damage over 3.5 seconds. Enemies continue Burning for 1.75 seconds after leaving the wall.

  • Flame Shield7 upgrades

    Engulf yourself in flames for 1.02 seconds, becoming Immune and dealing [80 - 390%] Burning damage over 4 seconds to surrounding enemies.

  • Frost Bolt7 upgrades

    Throw a bolt of frost at an enemy, dealing [90 - 229%] damage and Chilling for 35%.

  • Frost Nova7 upgrades

    Unleash a torrent of frost, Freezing enemies around you for [2 - 5.1] seconds.

  • Frozen Orb8 upgrades

    Mana Cost: 40 Unleash an whirling orb that deals [48 - 122%] Frostbite damage over 3 seconds and Chills for 25%. After 1 second Frozen Orb will explode, dealing [112 - 286%] damage.

  • Hydra8 upgrades

    Mana Cost: 20 Summon a 3-headed Hydra for 10 seconds. Each head spits fire at enemies, dealing [35 - 89.2%] damage. You may have up to 1 Hydras active at a time.

  • Ice Armor7 upgrades

    A Barrier of ice forms around you for 4 seconds, absorbing [30 - 76.5%] of your Maximum Life (#) in damage.

  • Ice Blades8 upgrades

    Cooldown: 16 Conjure blades of ice for 6 seconds that rapidly slash enemies, dealing [76.7 - 195%] damage and making them Vulnerable. You may have up to 3 Ice Blades active at a time.

  • Ice Shards7 upgrades

    Mana Cost: 15 Launch 5 icy shards, dealing [33 - 84.1%] damage each and piercing 1 time. Ice Shards deals x50% increased damage to Frozen enemies.

  • Incinerate7 upgrades

    Mana Cost: # per second Channel a beam of fire, dealing [14 - 35.7%] damage and an additional [70 - 178%] Burning damage over 4 seconds. Incinerate's damage increases by x50% every second you channel it, up to x100%.

  • Inferno7 upgrades

    Cooldown: 24 seconds Summon a fiery serpent that deals [21.2 - 54.2%] damage and Burns enemies for [85 - 217%] damage over 4 seconds, stacking up to 4 times.

  • Lightning Spear7 upgrades

    Cooldown: 20 seconds Summon a spear of lightning that seeks out enemies for 6 seconds, dealing [120 - 306%] damage per hit. You may have up to 12 Lightning Spears active at a time.

  • Meteor7 upgrades

    Mana Cost: 40 Call down a meteor that crashes into enemies, dealing [240 - 612%] damage and an additional [60 - 153%] Burning damage over 3 seconds.

  • Spark7 upgrades

    Launch a bolt of lightning that shocks an enemy 3 times, dealing [25 - 63.7%] damage with each shock.

  • Teleport7 upgrades

    Cooldown: 10 seconds Transform into lightning and surge to the target location, dealing [35 - 171%] damage around you upon arrival.

  • Unstable Currents7 upgrades

    Cooldown: 120 seconds Lightning surges within you for [10 - 14] seconds. Whenever you Cast, trigger a random Skill: Ball Lightning Chain Lightning Charged Bolts Lightning Spear

Soul shards 1

  • Prismatic Shard4 upgrades

    Conjure a Prismatic Shard for 8 seconds. Casting a Pyromancy, Cold, or Shock Skill causes the Shard to pulse for [40 - 102%] damage of the respective type every 1 second.

Summons, commands and other powers 58

  • Align the Elements

    You gain [3 - 9]% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.

  • Attack

    Attack an enemy, dealing 75% damage.

  • Avalanche

    Your Frost Skills cost 30% less Mana and deal x60% increased damage. Damage is increased by an additional x25% against Vulnerable enemies.

  • Burning Instinct

    Deal x90% increased Burning damage.

  • Ceaseless Conduit

    While you have Crackling Energy charges, you deal x45% increased damage. When you reach full charges, your Crackling Energy damage is increased by 4 times this amount until you run out of charges.

  • Cold Front

    While you have a Barrier active, you apply x[8 - 24%] more Chill.

  • Combustion

    Your Burning effects deal x50% increased damage, and an additional x20% of your Burning Damage and Damage to Burning targets bonuses, up to x100% . Current Bonus: #%

  • Conduction

    Critical Strikes with Shock Skills increase your Movement Speed by +[4 - 12%] for 4 seconds.

  • Convulsions

    You deal x[5 - 15%] increased damage while you have Crackling Energy. You periodically pick up nearby Crackling Energy.

  • Coursing Currents

    Hitting enemies with Shock Skills increases your Critical Strike Chance by +[1 - 3%]. Resets upon getting a Critical Strike.

  • Crippling Flames

    Lucky Hit: Your Pyromancy Skills have up to a [7 - 21]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.

  • Dampen Layer

    You gain [2 - 6%] Damage Reduction while you have an active Barrier.

  • Devastation

    Your Maximum Mana is increased by [3 - 9].

  • Devouring Blaze

    Your Pyromancy Skills deal x[10 - 30%] increased Critical Strike Damage.

  • Dual Affinity

    After casting 3 Skills of the same Element you gain a related Elemental Affinity. Having a combination of 2 Elemental Affinities grants a bonus: Cooled + Warmed: Your Burning deals damage 100% quicker versus Vulnerable enemies, double this if they are also Frozen. Warmed + Charged: Critical Strikes against Stunned enemies created an implosion, dealing 80% Fire Damage and Pulling surrounding enemies together. Charged + Cooled: Unclaimed Crackling Energy constantly Chills enemies around it by 30% per second.

  • Electrocution

    Enemies deal [6 - 18%] less damage for 5 seconds after being Critically Struck by your Shock Skills.

  • Elemental Attunement

    Lucky Hit: Critical Strikes have up to a [7 - 21%] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.

  • Elemental Dominance

    Your Core Skills deal x[4 - 12%] increased damage when cast above 50 Mana.

  • Elemental Singularity

    Hitting enemies 100 times with Crackling Energy while they are both Burning and Chilled grants you Elemental Singularity. Elemental Singularity lasts for 20 seconds and while active: All your Elemental damage bonuses are equalized to your highest value bonus Casting your Mana-spending Skills rotates through the Elements, each becoming free to cast and calling down Meteorites dealing 80% matching damage

  • Elemental Summoner

    Your Conjuration Skills have a x20% reduced Cooldown or Mana cost. Casting a Conjuration Skill increases your damage with their element by x60% for 6 seconds.

  • Elemental Synergies

    Your Frost, Shock, and Pyromancy Skills deal x[1 - 3%] increased damage for each Skill you have equipped of their type. This bonus is doubled if all of your Skills are the same Element.

  • Enchantment Master

    Increases your Enchantment Potency by +30%. If your equipped Enchantments are different elements, deal x60% increased damage with their elements. If they are the same, they deal x75% increased damage.

  • Endless Pyre

    You deal x[6 - 18%] increased Burning damage. This bonus is increased to x[25 - 75%] to enemies while they are affected by more Burning Damage Over Time than their total Life.

  • Energy Focus

    You generate a Barrier for [0.5 - 1.5%] of your Maximum Life every second up to 20%. This effect is lost for 5 seconds after losing Life.

  • Enlightenment

    Casting any Skill grants 1 stack of Enlightenment, or grants 8 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to the highest among them and you gain: x70% Damage +45% Mana Regeneration +30% Attack Speed

  • Esu's Ferocity

    Your Fire Critical Strike Damage is increased by x75% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +40% against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.

  • Evocation

    Gain [4 - 12%] Cooldown Reduction.

  • Familiar Enchantment

    Each time you Summon a Conjuration that isn't a Familiar, you have a 25% chance to Summon a Familiar of the same Element.

  • Fiery Surge

    Killing a Burning enemy increases your Mana Regeneration by +[15 - 45%] for 3 seconds.

  • Freezing Wake

    Dashing off the mount at target location, freezing enemies caught in the way.

  • Frigid Breeze

    Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate [5 - 15] Mana.

  • Frigid Fate

    Deal x60% increased damage to Vulnerable enemies.

  • Fundamental Release

    Casting a Pyromancy, Shock, or Frost Skill increases your Burning, Shocking, or Frostbite damage by x30% for 8 seconds. Each element only stacks once, maxing at x90%, with each element active.

  • Glass Cannon

    You deal x[8 - 24%] increased damage, but take x[2 - 6%] more damage.

  • Hoarfrost

    You deal x[3 - 9%] increased damage to Chilled enemies, and x[6 - 18%] increased damage to Frozen enemies.

  • Icefall

    Your Frost Skills deal x60% increased damage. All Skills deal an extra x15% increased damage if the enemy is Frozen or a Boss.

  • Icy Touch

    You deal x[4 - 12%] increased damage to Vulnerable enemies.

  • Icy Veil

    Your Barriers have an +[8 - 24%] increased duration.

  • Inner Flames

    You deal x[6 - 18%] increased damage while Healthy.

  • Invigorating Conduit

    Upon absorbing Crackling Energy, you gain [4 - 12] Mana.

  • Mana Shield

    Every time you spend 100 Mana, you gain [10 - 30%] Damage Reduction for 5 seconds.

  • Nova

    Mana Cost: 20 Unleash a nova of lightning that electrocutes enemies for 26%.

  • Overflowing Energy

    You deal x85% increased Lightning Damage and Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.

  • Permafrost

    You deal x[6 - 18%] increased damage while a Frost Skill is on your Action Bar.

  • Potent Warding

    Casting a Skill grants +[3 - 9%] All Resistance and +[5 - 15%] Resistance to that Skill's Element for 9 seconds.

  • Precision Magic

    Your Lucky Hit Chance is increased by +[5 - 15%].

  • Primordial Binding

    Gain x[6 - 18%] Summon Damage.

  • Protection

    Using a Cooldown grants [5 - 15%] of your Maximum Life (#) as a Barrier for 3 seconds.

  • Searing Heat

    Pyromancy Skills have a +5% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x70%. Current Direct Damage Bonus: #%

  • Shatter

    After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.

  • Shocking Impact

    Every time you Stun an enemy or attempt to Stun a Boss, you deal [50 - 150%] Lightning damage to them.

  • Snap Freeze

    Lucky Hit: Frost Skills have up to a [7 - 21]% chance to instantly Freeze.

  • Soulfire

    Your Pyromancy Skills cost [4 - 12%] less Mana and deal x[2 - 6%] increased damage. Double these bonuses after standing still for 2 seconds.

  • Static Discharge

    Lucky Hit: Critical Strikes with Shock Skills have up to a [6 - 18%] chance to form a Crackling Energy.

  • Static Surge

    Hitting enemies at least 8 times in a second with Shock Skills grants 30 Mana Regeneration and increases your damage by x50% for 2 seconds.

  • Teleport - Evade Version

    Teleport description here - since this is a skill that replaces your Evade button, you should never see this.

  • Vyr's Mastery

    When you Critically Strike an enemy with a Shock Skill you become Charged and take x25% less damage for 5 seconds. While Charged: Critical Strikes have a 25% chance to cause the damage to arc as Lightning damage to up to 3 surrounding enemies, or if there are no other targets you hit the target again for 300% of the damage.

  • Warmth

    Every 1 second, you Heal for [0.2 - 0.6%] of your Maximum Life (#) for each Nearby Burning enemy. Healing increased to [2 - 6%] from Bosses.

Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.