
Sorcerer
No write-up yet. A lead adds this in the admin panel.
Every Sorcerer build
Tier is computed from our own verified clears against the rubric, not assigned.
Who plays it
Deepest first. If you are picking this class up, the top of this list is who to ask.
Sorcerer skills
Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.
On the skill tree 25
Arc Lash7 upgradesUnleash arcing lightning, dealing [80 - 204%] damage to enemies in front of you.
Ball Lightning7 upgradesMana Cost: 30 Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing [120 - 306%] damage per second.
Blizzard7 upgradesMana Cost: 40 Call forth a frigid blizzard that deals [1406 - 3585%] Frostbite damage and continually Chills enemies for 100% over 4 seconds.
Chain Lightning7 upgradesMana Cost: 20 Unleash a bolt of lightning that chains up to 5 times, dealing [43 - 110%] damage. If Chain Lightning fails to chain, x50% of the remaining chains damage is dealt as additional damage to the final target.
Charged Bolts7 upgradesMana Cost: 25 Release 3 bolts of piercing lightning that course along the ground, dealing [60 - 153%] damage each.
Deep Freeze7 upgradesEncase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 12.5% and continuously dealing [52.5 - 134%] damage to them. When Deep Freeze ends, you explode for an additional [180 - 459%] damage. Casting Deep Freeze again ends the effect early.
Familiar9 upgradesCharges: 3 Charge Cooldown: 12 seconds Summon a Fire Familiar for 8 seconds. It seeks enemies and periodically explodes, dealing [70 - 178%] damage. You may have up to 6 Familiars active at a time.
Fire Bolt7 upgradesHurl a flaming bolt, dealing [18 - 45.9%] damage and an additional [90 - 229%] Burning damage over 6 seconds.
Fireball7 upgradesMana Cost: 35 Hurl an exploding ball of fire, dealing [170 - 433%] damage to enemies.
Firewall7 upgradesMana Cost: 40 Create a wall of fire, dealing [300 - 765%] Burning damage over 3.5 seconds. Enemies continue Burning for 1.75 seconds after leaving the wall.
Flame Shield7 upgradesEngulf yourself in flames for 1.02 seconds, becoming Immune and dealing [80 - 390%] Burning damage over 4 seconds to surrounding enemies.
Frost Bolt7 upgradesThrow a bolt of frost at an enemy, dealing [90 - 229%] damage and Chilling for 35%.
Frost Nova7 upgradesUnleash a torrent of frost, Freezing enemies around you for [2 - 5.1] seconds.
Frozen Orb8 upgradesMana Cost: 40 Unleash an whirling orb that deals [48 - 122%] Frostbite damage over 3 seconds and Chills for 25%. After 1 second Frozen Orb will explode, dealing [112 - 286%] damage.
Hydra8 upgradesMana Cost: 20 Summon a 3-headed Hydra for 10 seconds. Each head spits fire at enemies, dealing [35 - 89.2%] damage. You may have up to 1 Hydras active at a time.
Ice Armor7 upgradesA Barrier of ice forms around you for 4 seconds, absorbing [30 - 76.5%] of your Maximum Life (#) in damage.
Ice Blades8 upgradesCooldown: 16 Conjure blades of ice for 6 seconds that rapidly slash enemies, dealing [76.7 - 195%] damage and making them Vulnerable. You may have up to 3 Ice Blades active at a time.
Ice Shards7 upgradesMana Cost: 15 Launch 5 icy shards, dealing [33 - 84.1%] damage each and piercing 1 time. Ice Shards deals x50% increased damage to Frozen enemies.
Incinerate7 upgradesMana Cost: # per second Channel a beam of fire, dealing [14 - 35.7%] damage and an additional [70 - 178%] Burning damage over 4 seconds. Incinerate's damage increases by x50% every second you channel it, up to x100%.
Inferno7 upgradesCooldown: 24 seconds Summon a fiery serpent that deals [21.2 - 54.2%] damage and Burns enemies for [85 - 217%] damage over 4 seconds, stacking up to 4 times.
Lightning Spear7 upgradesCooldown: 20 seconds Summon a spear of lightning that seeks out enemies for 6 seconds, dealing [120 - 306%] damage per hit. You may have up to 12 Lightning Spears active at a time.
Meteor7 upgradesMana Cost: 40 Call down a meteor that crashes into enemies, dealing [240 - 612%] damage and an additional [60 - 153%] Burning damage over 3 seconds.
Spark7 upgradesLaunch a bolt of lightning that shocks an enemy 3 times, dealing [25 - 63.7%] damage with each shock.
Teleport7 upgradesCooldown: 10 seconds Transform into lightning and surge to the target location, dealing [35 - 171%] damage around you upon arrival.
Unstable Currents7 upgradesCooldown: 120 seconds Lightning surges within you for [10 - 14] seconds. Whenever you Cast, trigger a random Skill: Ball Lightning Chain Lightning Charged Bolts Lightning Spear
Soul shards 1
Prismatic Shard4 upgradesConjure a Prismatic Shard for 8 seconds. Casting a Pyromancy, Cold, or Shock Skill causes the Shard to pulse for [40 - 102%] damage of the respective type every 1 second.
Summons, commands and other powers 58
Align the ElementsYou gain [3 - 9]% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.
AttackAttack an enemy, dealing 75% damage.
AvalancheYour Frost Skills cost 30% less Mana and deal x60% increased damage. Damage is increased by an additional x25% against Vulnerable enemies.
Burning InstinctDeal x90% increased Burning damage.
Ceaseless ConduitWhile you have Crackling Energy charges, you deal x45% increased damage. When you reach full charges, your Crackling Energy damage is increased by 4 times this amount until you run out of charges.
Cold FrontWhile you have a Barrier active, you apply x[8 - 24%] more Chill.
CombustionYour Burning effects deal x50% increased damage, and an additional x20% of your Burning Damage and Damage to Burning targets bonuses, up to x100% . Current Bonus: #%
ConductionCritical Strikes with Shock Skills increase your Movement Speed by +[4 - 12%] for 4 seconds.
ConvulsionsYou deal x[5 - 15%] increased damage while you have Crackling Energy. You periodically pick up nearby Crackling Energy.
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by +[1 - 3%]. Resets upon getting a Critical Strike.
Crippling FlamesLucky Hit: Your Pyromancy Skills have up to a [7 - 21]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Dampen LayerYou gain [2 - 6%] Damage Reduction while you have an active Barrier.
DevastationYour Maximum Mana is increased by [3 - 9].
Devouring BlazeYour Pyromancy Skills deal x[10 - 30%] increased Critical Strike Damage.
Dual AffinityAfter casting 3 Skills of the same Element you gain a related Elemental Affinity. Having a combination of 2 Elemental Affinities grants a bonus: Cooled + Warmed: Your Burning deals damage 100% quicker versus Vulnerable enemies, double this if they are also Frozen. Warmed + Charged: Critical Strikes against Stunned enemies created an implosion, dealing 80% Fire Damage and Pulling surrounding enemies together. Charged + Cooled: Unclaimed Crackling Energy constantly Chills enemies around it by 30% per second.
ElectrocutionEnemies deal [6 - 18%] less damage for 5 seconds after being Critically Struck by your Shock Skills.
Elemental AttunementLucky Hit: Critical Strikes have up to a [7 - 21%] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Elemental DominanceYour Core Skills deal x[4 - 12%] increased damage when cast above 50 Mana.
Elemental SingularityHitting enemies 100 times with Crackling Energy while they are both Burning and Chilled grants you Elemental Singularity. Elemental Singularity lasts for 20 seconds and while active: All your Elemental damage bonuses are equalized to your highest value bonus Casting your Mana-spending Skills rotates through the Elements, each becoming free to cast and calling down Meteorites dealing 80% matching damage
Elemental SummonerYour Conjuration Skills have a x20% reduced Cooldown or Mana cost. Casting a Conjuration Skill increases your damage with their element by x60% for 6 seconds.
Elemental SynergiesYour Frost, Shock, and Pyromancy Skills deal x[1 - 3%] increased damage for each Skill you have equipped of their type. This bonus is doubled if all of your Skills are the same Element.
Enchantment MasterIncreases your Enchantment Potency by +30%. If your equipped Enchantments are different elements, deal x60% increased damage with their elements. If they are the same, they deal x75% increased damage.
Endless PyreYou deal x[6 - 18%] increased Burning damage. This bonus is increased to x[25 - 75%] to enemies while they are affected by more Burning Damage Over Time than their total Life.
Energy FocusYou generate a Barrier for [0.5 - 1.5%] of your Maximum Life every second up to 20%. This effect is lost for 5 seconds after losing Life.
EnlightenmentCasting any Skill grants 1 stack of Enlightenment, or grants 8 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to the highest among them and you gain: x70% Damage +45% Mana Regeneration +30% Attack Speed
Esu's FerocityYour Fire Critical Strike Damage is increased by x75% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +40% against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.
EvocationGain [4 - 12%] Cooldown Reduction.
Familiar EnchantmentEach time you Summon a Conjuration that isn't a Familiar, you have a 25% chance to Summon a Familiar of the same Element.
Fiery SurgeKilling a Burning enemy increases your Mana Regeneration by +[15 - 45%] for 3 seconds.
Freezing WakeDashing off the mount at target location, freezing enemies caught in the way.
Frigid BreezeLucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate [5 - 15] Mana.
Frigid FateDeal x60% increased damage to Vulnerable enemies.
Fundamental ReleaseCasting a Pyromancy, Shock, or Frost Skill increases your Burning, Shocking, or Frostbite damage by x30% for 8 seconds. Each element only stacks once, maxing at x90%, with each element active.
Glass CannonYou deal x[8 - 24%] increased damage, but take x[2 - 6%] more damage.
HoarfrostYou deal x[3 - 9%] increased damage to Chilled enemies, and x[6 - 18%] increased damage to Frozen enemies.
IcefallYour Frost Skills deal x60% increased damage. All Skills deal an extra x15% increased damage if the enemy is Frozen or a Boss.
Icy TouchYou deal x[4 - 12%] increased damage to Vulnerable enemies.
Icy VeilYour Barriers have an +[8 - 24%] increased duration.
Inner FlamesYou deal x[6 - 18%] increased damage while Healthy.
Invigorating ConduitUpon absorbing Crackling Energy, you gain [4 - 12] Mana.
Mana ShieldEvery time you spend 100 Mana, you gain [10 - 30%] Damage Reduction for 5 seconds.
NovaMana Cost: 20 Unleash a nova of lightning that electrocutes enemies for 26%.
Overflowing EnergyYou deal x85% increased Lightning Damage and Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.
PermafrostYou deal x[6 - 18%] increased damage while a Frost Skill is on your Action Bar.
Potent WardingCasting a Skill grants +[3 - 9%] All Resistance and +[5 - 15%] Resistance to that Skill's Element for 9 seconds.
Precision MagicYour Lucky Hit Chance is increased by +[5 - 15%].
Primordial BindingGain x[6 - 18%] Summon Damage.
ProtectionUsing a Cooldown grants [5 - 15%] of your Maximum Life (#) as a Barrier for 3 seconds.
Searing HeatPyromancy Skills have a +5% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to x70%. Current Direct Damage Bonus: #%
ShatterAfter Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.
Shocking ImpactEvery time you Stun an enemy or attempt to Stun a Boss, you deal [50 - 150%] Lightning damage to them.
Snap FreezeLucky Hit: Frost Skills have up to a [7 - 21]% chance to instantly Freeze.
SoulfireYour Pyromancy Skills cost [4 - 12%] less Mana and deal x[2 - 6%] increased damage. Double these bonuses after standing still for 2 seconds.
Static DischargeLucky Hit: Critical Strikes with Shock Skills have up to a [6 - 18%] chance to form a Crackling Energy.
Static SurgeHitting enemies at least 8 times in a second with Shock Skills grants 30 Mana Regeneration and increases your damage by x50% for 2 seconds.
Teleport - Evade VersionTeleport description here - since this is a skill that replaces your Evade button, you should never see this.
Vyr's MasteryWhen you Critically Strike an enemy with a Shock Skill you become Charged and take x25% less damage for 5 seconds. While Charged: Critical Strikes have a 25% chance to cause the damage to arc as Lightning damage to up to 3 surrounding enemies, or if there are no other targets you hit the target again for 300% of the damage.
WarmthEvery 1 second, you Heal for [0.2 - 0.6%] of your Maximum Life (#) for each Nearby Burning enemy. Healing increased to [2 - 6%] from Bosses.
Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.
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