Class

Rogue

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0Builds written
0Playing it here
noneDeepest clear
24Skills on the tree
Builds

Every Rogue build

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The unit

Who plays it

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Game data

Rogue skills

Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.

On the skill tree 24

  • Barrage7 upgrades

    Energy Cost: 30 Unleash a barrage of 5 arrows that expands outwards, each dealing [100 - 255%] damage and piercing up to 2 times. Arrows cannot hit the same target more than once.

  • Blade Shift7 upgrades

    Quickly stab your victim for [45 - 115%] damage and shift, making you Unhindered for 4 seconds. Moving through enemies refreshes the shift duration.

  • Caltrops7 upgrades

    Charges: 2 Charge Cooldown: 12 seconds Throw caltrops on the ground, dealing [60 - 153%] damage. Affected enemies take [10 - 25.5%] damage every second and are Slowed by #%. Lasts 6 seconds.

  • Cold Imbuement9 upgrades

    Cooldown: 20 seconds Imbue your weapons with frigid energies for 6 seconds. While imbued, your Imbueable Skills deal Cold damage, Chill enemies for [25 - 102%] per hit, and Weaken enemies for 4 seconds.

  • Concealment7 upgrades

    Cooldown: 16 seconds Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +[30 - 42%] Movement Speed, and Unhindered for its duration. Using an attack Skill during Concealment will break Concealment.

  • Dance of Knives7 upgrades

    Energy Cost: 25 per second Channel to launch knives at surrounding enemies with each knife dealing # damage. Attack Speed increases damage done rather than number of knives thrown.

  • Dark Shroud7 upgrades

    Cooldown: 20 seconds Surround yourself with up to 5 protective shadows. Gain +[8 - 13.6%] Resistance to All Elements per active shadow. If you have the maximum amount of shadows, direct damage is reduced by 20%. Each time you take direct damage, a shadow is consumed.

  • Dash7 upgrades

    Charges: 2 Charge Cooldown: 12 seconds Dash forward and slash enemies for [65.7 - 191%] damage. Any enemies hit are Slowed by 30% for 4 seconds.

  • Death Trap9 upgrades

    Cooldown: 60 seconds Place a trap that arms after 1.25 seconds. It activates once an enemy is within range, dealing a total of [200 - 510%] damage in the area.

  • Flurry7 upgrades

    Energy Cost: 25 Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [196 - 500%] damage to each.

  • Forceful Arrow7 upgrades

    Fire a powerful arrow at an enemy, dealing [50 - 127%] damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every 2 seconds per enemy.

  • Heartseeker7 upgrades

    Fire an arrow that seeks an enemy and pierces through its heart, dealing [50 - 127%] damage.

  • Invigorating Strike7 upgrades

    Melee attack an enemy, dealing [65 - 166%] damage and also gain 3 Energy once every 1 seconds for 4 seconds.

  • Penetrating Shot7 upgrades

    Energy Cost: 35 Fire an arrow that pierces through all enemies in a line, dealing [150 - 382%] damage.

  • Poison Imbuement7 upgrades

    Cooldown: 20 seconds Imbue your weapons with lethal poison for 6 seconds. While imbued, your Imbueable Skills deal Poison damage and apply [100 - 255%] of their Base damage as additional Poisoning damage over 6 seconds.

  • Poison Trap8 upgrades

    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [540 - 1377%] Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.

  • Puncture7 upgrades

    Throw blades a short distance, dealing [45 - 115%] damage.

  • Rain of Arrows9 upgrades

    Cooldown: 50 seconds Arrows rain down over a large area dealing [450 - 1147%] damage and Immobilizing enemies for 3 seconds.

  • Rapid Fire7 upgrades

    Energy Cost: 25 Rapidly fire 7 arrows, each dealing [30 - 76.5%] damage and ricocheting 2 times.

  • Shadow Clone8 upgrades

    Cooldown: 60 seconds Summon a shadow that mimics your actions for 15 seconds. This Shadow Clone deals [40 - 56%] of your damage.

  • Shadow Imbuement8 upgrades

    Cooldown: 20 seconds Imbue your weapons with festering shadows for 6 seconds. While imbued, your Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [40 - 102%] damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal [60 - 153%] damage to only that enemy.

  • Shadow Step7 upgrades

    Quickly move through the shadows to stab your victim from behind for [80 - 204%] damage and Execute them. Gain 15% increased Movement Speed for 4 seconds afterwards.

  • Smoke Grenade7 upgrades

    Throw a smoky concoction at enemies that deals [90 - 229%] damage and Dazes them for 4 seconds.

  • Twisting Blades8 upgrades

    Energy Cost: 30 Impale an enemy with your blades, dealing [42 - 107%] damage. After 1.5 seconds the blades return to you, piercing enemies for [97.9 - 250%] damage.

Summons, commands and other powers 62

  • Adrenaline Rush

    While moving, you gain x[7 - 21%] increased Energy Regeneration.

  • Aftermath

    While an Ultimate is on your Action Bar, you Heal [0.5 - 1.5%] Maximum Life every second. After using an Ultimate, restore 35 Energy.

  • Agile

    Using a Cooldown increases your Dodge Chance by [4 - 12%] for 3 seconds.

  • Alchemical Admixture

    Dealing 2 different types of Non-Physical damage increases the Potency of your Imbuement Skills by x100% and Non-Physical damage by x50% for 8 seconds.

  • Alchemical Advantage

    Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by +[1 - 3%] for 8 seconds, up to +[5 - 15%] .

  • Alchemist's Fortune

    Non-Physical damage you deal has a +[5 - 15%] increased Lucky Hit Chance.

  • Apothecary

    Your Damage-Over-Time effects deal x[5 - 15%] increased damage.

  • Attack

    Melee attack an enemy, dealing 45% damage.

  • Balestra

    Gain x[4 - 12%] increased damage for 4 seconds after Evading.

  • Celerity

    Lucky Hit: 50% chance to decrease all active cooldowns by 20% when you critically strike. You can only pick 1 talent in this tier.

  • Cheap Shot

    You deal x50% increased damage, doubled against Crowd Controlled enemies.

  • Chilling Weight

    Chilled enemies have their Movement Speed further reduced by up to [10 - 30%] and you gain x[5 - 15%] increased Chill effect.

  • Close Quarters Combat

    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal increased damage equal to x50% of your Damage vs Close bonus, up to x90%. Current Damage Increase: #%

  • Combo Points

    Your Basic Skills now generate Combo Points. Core Skills Consume Combo Points for additional effects.

  • Consuming Shadows

    Each time you kill an enemy with Shadow damage, you generate [10 - 30] Energy.

  • Cunning Stratagem

    Your Combo Point bonuses are increased by x60%.

  • Danse Macabre

    Casting a Mobility or Subterfuge Skill increases your damage by x60% for 10 seconds.

  • Deadeye

    You deal x[10 - 30%] increased damage to Distant enemies.

  • Deadly Ambush

    You deal x60% increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.

  • Deadly Venom

    You deal x[6 - 18%] increased Poisoning damage.

  • Debilitating Toxins

    Poisoned enemies deal [5 - 15%] less damage.

  • Eldritch Bounty

    You gain x25% Resistance to All Elements. You gain x60% increased Poison, Shadow, and Cold damage.

  • Endless Vigor

    You can store up to 3 charges of evade. 5 seconds recharge.

  • Evasive

    After Dodging an attack, gain [2 - 6%] Damage Reduction for 4 seconds.

  • Exploit

    You deal x[8 - 24%] increased damage to Healthy and Injured enemies.

  • Exploit Weakness

    You deal x60% increased Vulnerable damage. The first time you hit a Vulnerable enemy, their damage is reduced by x20% for 6 seconds.

  • Exposure

    Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: Reduce the active Cooldowns of your Trap Skills by 30% Increase your Trap Skill damage by x10% for 10 seconds, stacking up to x100%

  • Frigid Finesse

    You deal x[5 - 15%] increased damage to Chilled enemies. This bonus increases to x[10 - 30%] against Frozen enemies.

  • Haste

    While at or above 50% maximum Energy, gain +[5 - 15%] increased Movement Speed. While below 50% maximum Energy, gain +[5 - 15%] increased Attack Speed.

  • Impetus

    After moving 15 meters, your next Core or Ultimate Skill deals x[8 - 24%] increased damage. While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal x[5 - 15%] increased damage.

  • Inner Sight

    Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore 300 Energy, and gain 100% Energy Cost Reduction, +25% Critical Strike Chance, and x25% Critical Strike Damage for 4 seconds.

  • Innervation

    Lucky Hit: Up to a [10 - 30]% chance to gain 8 Energy.

  • Leyrana's Instinct

    Your Core Skills deal x60% increased damage. When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 2 seconds.

  • Lightning Reflex

    You gain 100% dodge chance during evade.

  • Malice

    You deal x[3 - 9%] increased damage to Vulnerable enemies and x[3 - 9%] increased damage to Knocked Down enemies. These bonuses can apply simultaneously.

  • Mending Obscurity

    When entering Stealth and every second while Stealthed, you Heal for [7 - 21%] of your Maximum Life (#).

  • Momentum

    Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. For each stack of Momentum, you gain: 300% Damage Reduction 300% Maximum Energy x300% Energy Regeneration +300% Movement Speed x600% Increased Damage Maximum of 10 Stacks.

  • No Witnesses

    Your Ultimate Skills gain an additional x30% damage from your Damage with Ultimate bonus and grant this bonus to all other Skills for 10 seconds when cast. Current Bonus: #% Maximum Bonus: x60%

  • Parting Gift

    When activated, set up a Recall Zone at your selected location. Activating Parting Gift a second time drops Grenades at your current location, then teleports you to the Recall Zone. The grenades explode half a second later, dealing damage to close enemies.

  • PH Build Around

    Not Yet Implemented

  • Precision

    When you cast a Marksman Skill, you gain a stack of Precision. When you reach 3 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x65% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x100% of your Critical Strike Damage bonus, up to x360%. Current Bonus: #%

  • Precision Imbuement

    Imbued Skills gain +[3 - 9%] increased Critical Strike Chance.

  • Preparation

    Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills grant 15% Damage Reduction for 10 seconds.

  • Rapid Gambits

    Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by [0.25 - 0.75] seconds when you Daze an enemy.

  • Reactive Defense

    Gain [6 - 18%] Damage Reduction while inflicted with Control Impairing Effects.

  • Relentless Pursuit

    You can immediately evade again after using a attack or skill.

  • Riposte4 upgrades

    Charges: Up to 20 After Dodging an attack, gain 1 Charge. Activate to consume all Charges, unleashing 2 knives per Charge that deal [75 - 1000%] damage to enemies. Attacks dodged from bosses grant 5 Charges. Passive: Your Dodge Chance is increased by 12.5%.

  • Rugged

    Gain [9 - 27%] Damage Reduction against Damage Over Time effects.

  • Second Wind

    Every 100 Energy you spend grants [15 - 45%] of your Maximum Life (#) as a Barrier for 3 seconds.

  • Shadow Crash

    Lucky Hit: Shadow damage has up to a [10 - 30]% chance to Stun for 1.5 seconds.

  • Siphoning Strikes

    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [0.5 - 1.5%] of your Maximum Life (#).

  • Stun Grenade

    Drop 4 Grenades each dealing 100% Physical damage.

  • Sturdy

    You gain [6 - 18%] Close Damage Reduction.

  • Stutter Step

    Critically Striking an enemy grants +[5 - 15%] Movement Speed for 4 seconds.

  • Target Practice

    Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by +[3 - 9%].

  • Trap Mastery

    After a Trap Skill activates, gain +[4 - 12%] Critical Strike Chance for 4 seconds.

  • Trick Attacks

    Attempting to Daze or Stun an enemy increases your Critical Strike Chance by +[1 - 3%] and Critical Strike Damage by x[1 - 3%] for 8 seconds, both up to [5 - 15%].

  • Tricks of the Trade

    Enemies damaged by your Marksman, Cutthroat, Mobility, or Trap Skills take x20% increased damage each while in combat.

  • Unstable Elixirs

    Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by x[6 - 18%] for 10 seconds. You may now drink your Healing Potion while at full Life.

  • Unto Dawn

    Your Ultimate skills deal x[15 - 45%] increased damage.

  • Victimize

    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 200% damage of the same type to them and surrounding enemies. Enemies hit by Victimize's explosion take x75% increased damage from you for 3 seconds.

  • Weapon Mastery

    Gain a bonus to your Melee and Ranged Skills based on the weapons used in your attack: Daggers: x[7 - 21%] increased damage to Healthy and Injured enemies. Swords: x[3 - 9%] increased damage. Bows: x[4 - 12%] increased damage to Vulnerable enemies. Crossbows: x[5 - 15%] increased Critical Strike Damage.

Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.