
Rogue
No write-up yet. A lead adds this in the admin panel.
Every Rogue build
Tier is computed from our own verified clears against the rubric, not assigned.
Who plays it
Deepest first. If you are picking this class up, the top of this list is who to ask.
Rogue skills
Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.
On the skill tree 24
Barrage7 upgradesEnergy Cost: 30 Unleash a barrage of 5 arrows that expands outwards, each dealing [100 - 255%] damage and piercing up to 2 times. Arrows cannot hit the same target more than once.
Blade Shift7 upgradesQuickly stab your victim for [45 - 115%] damage and shift, making you Unhindered for 4 seconds. Moving through enemies refreshes the shift duration.
Caltrops7 upgradesCharges: 2 Charge Cooldown: 12 seconds Throw caltrops on the ground, dealing [60 - 153%] damage. Affected enemies take [10 - 25.5%] damage every second and are Slowed by #%. Lasts 6 seconds.
Cold Imbuement9 upgradesCooldown: 20 seconds Imbue your weapons with frigid energies for 6 seconds. While imbued, your Imbueable Skills deal Cold damage, Chill enemies for [25 - 102%] per hit, and Weaken enemies for 4 seconds.
Concealment7 upgradesCooldown: 16 seconds Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +[30 - 42%] Movement Speed, and Unhindered for its duration. Using an attack Skill during Concealment will break Concealment.
Dance of Knives7 upgradesEnergy Cost: 25 per second Channel to launch knives at surrounding enemies with each knife dealing # damage. Attack Speed increases damage done rather than number of knives thrown.
Dark Shroud7 upgradesCooldown: 20 seconds Surround yourself with up to 5 protective shadows. Gain +[8 - 13.6%] Resistance to All Elements per active shadow. If you have the maximum amount of shadows, direct damage is reduced by 20%. Each time you take direct damage, a shadow is consumed.
Dash7 upgradesCharges: 2 Charge Cooldown: 12 seconds Dash forward and slash enemies for [65.7 - 191%] damage. Any enemies hit are Slowed by 30% for 4 seconds.
Death Trap9 upgradesCooldown: 60 seconds Place a trap that arms after 1.25 seconds. It activates once an enemy is within range, dealing a total of [200 - 510%] damage in the area.
Flurry7 upgradesEnergy Cost: 25 Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [196 - 500%] damage to each.
Forceful Arrow7 upgradesFire a powerful arrow at an enemy, dealing [50 - 127%] damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every 2 seconds per enemy.
Heartseeker7 upgradesFire an arrow that seeks an enemy and pierces through its heart, dealing [50 - 127%] damage.
Invigorating Strike7 upgradesMelee attack an enemy, dealing [65 - 166%] damage and also gain 3 Energy once every 1 seconds for 4 seconds.
Penetrating Shot7 upgradesEnergy Cost: 35 Fire an arrow that pierces through all enemies in a line, dealing [150 - 382%] damage.
Poison Imbuement7 upgradesCooldown: 20 seconds Imbue your weapons with lethal poison for 6 seconds. While imbued, your Imbueable Skills deal Poison damage and apply [100 - 255%] of their Base damage as additional Poisoning damage over 6 seconds.
Poison Trap8 upgradesPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [540 - 1377%] Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.
Puncture7 upgradesThrow blades a short distance, dealing [45 - 115%] damage.
Rain of Arrows9 upgradesCooldown: 50 seconds Arrows rain down over a large area dealing [450 - 1147%] damage and Immobilizing enemies for 3 seconds.
Rapid Fire7 upgradesEnergy Cost: 25 Rapidly fire 7 arrows, each dealing [30 - 76.5%] damage and ricocheting 2 times.
Shadow Clone8 upgradesCooldown: 60 seconds Summon a shadow that mimics your actions for 15 seconds. This Shadow Clone deals [40 - 56%] of your damage.
Shadow Imbuement8 upgradesCooldown: 20 seconds Imbue your weapons with festering shadows for 6 seconds. While imbued, your Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [40 - 102%] damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal [60 - 153%] damage to only that enemy.
Shadow Step7 upgradesQuickly move through the shadows to stab your victim from behind for [80 - 204%] damage and Execute them. Gain 15% increased Movement Speed for 4 seconds afterwards.
Smoke Grenade7 upgradesThrow a smoky concoction at enemies that deals [90 - 229%] damage and Dazes them for 4 seconds.
Twisting Blades8 upgradesEnergy Cost: 30 Impale an enemy with your blades, dealing [42 - 107%] damage. After 1.5 seconds the blades return to you, piercing enemies for [97.9 - 250%] damage.
Summons, commands and other powers 62
Adrenaline RushWhile moving, you gain x[7 - 21%] increased Energy Regeneration.
AftermathWhile an Ultimate is on your Action Bar, you Heal [0.5 - 1.5%] Maximum Life every second. After using an Ultimate, restore 35 Energy.
AgileUsing a Cooldown increases your Dodge Chance by [4 - 12%] for 3 seconds.
Alchemical AdmixtureDealing 2 different types of Non-Physical damage increases the Potency of your Imbuement Skills by x100% and Non-Physical damage by x50% for 8 seconds.
Alchemical AdvantageDealing Poison damage increases your Attack Speed and Lucky Hit Chance by +[1 - 3%] for 8 seconds, up to +[5 - 15%] .
Alchemist's FortuneNon-Physical damage you deal has a +[5 - 15%] increased Lucky Hit Chance.
ApothecaryYour Damage-Over-Time effects deal x[5 - 15%] increased damage.
AttackMelee attack an enemy, dealing 45% damage.
BalestraGain x[4 - 12%] increased damage for 4 seconds after Evading.
CelerityLucky Hit: 50% chance to decrease all active cooldowns by 20% when you critically strike. You can only pick 1 talent in this tier.
Cheap ShotYou deal x50% increased damage, doubled against Crowd Controlled enemies.
Chilling WeightChilled enemies have their Movement Speed further reduced by up to [10 - 30%] and you gain x[5 - 15%] increased Chill effect.
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal increased damage equal to x50% of your Damage vs Close bonus, up to x90%. Current Damage Increase: #%
Combo PointsYour Basic Skills now generate Combo Points. Core Skills Consume Combo Points for additional effects.
Consuming ShadowsEach time you kill an enemy with Shadow damage, you generate [10 - 30] Energy.
Cunning StratagemYour Combo Point bonuses are increased by x60%.
Danse MacabreCasting a Mobility or Subterfuge Skill increases your damage by x60% for 10 seconds.
DeadeyeYou deal x[10 - 30%] increased damage to Distant enemies.
Deadly AmbushYou deal x60% increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.
Deadly VenomYou deal x[6 - 18%] increased Poisoning damage.
Debilitating ToxinsPoisoned enemies deal [5 - 15%] less damage.
Eldritch BountyYou gain x25% Resistance to All Elements. You gain x60% increased Poison, Shadow, and Cold damage.
Endless VigorYou can store up to 3 charges of evade. 5 seconds recharge.
EvasiveAfter Dodging an attack, gain [2 - 6%] Damage Reduction for 4 seconds.
ExploitYou deal x[8 - 24%] increased damage to Healthy and Injured enemies.
Exploit WeaknessYou deal x60% increased Vulnerable damage. The first time you hit a Vulnerable enemy, their damage is reduced by x20% for 6 seconds.
ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: Reduce the active Cooldowns of your Trap Skills by 30% Increase your Trap Skill damage by x10% for 10 seconds, stacking up to x100%
Frigid FinesseYou deal x[5 - 15%] increased damage to Chilled enemies. This bonus increases to x[10 - 30%] against Frozen enemies.
HasteWhile at or above 50% maximum Energy, gain +[5 - 15%] increased Movement Speed. While below 50% maximum Energy, gain +[5 - 15%] increased Attack Speed.
ImpetusAfter moving 15 meters, your next Core or Ultimate Skill deals x[8 - 24%] increased damage. While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal x[5 - 15%] increased damage.
Inner SightAttack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore 300 Energy, and gain 100% Energy Cost Reduction, +25% Critical Strike Chance, and x25% Critical Strike Damage for 4 seconds.
InnervationLucky Hit: Up to a [10 - 30]% chance to gain 8 Energy.
Leyrana's InstinctYour Core Skills deal x60% increased damage. When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 2 seconds.
Lightning ReflexYou gain 100% dodge chance during evade.
MaliceYou deal x[3 - 9%] increased damage to Vulnerable enemies and x[3 - 9%] increased damage to Knocked Down enemies. These bonuses can apply simultaneously.
Mending ObscurityWhen entering Stealth and every second while Stealthed, you Heal for [7 - 21%] of your Maximum Life (#).
MomentumCasting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. For each stack of Momentum, you gain: 300% Damage Reduction 300% Maximum Energy x300% Energy Regeneration +300% Movement Speed x600% Increased Damage Maximum of 10 Stacks.
No WitnessesYour Ultimate Skills gain an additional x30% damage from your Damage with Ultimate bonus and grant this bonus to all other Skills for 10 seconds when cast. Current Bonus: #% Maximum Bonus: x60%
Parting GiftWhen activated, set up a Recall Zone at your selected location. Activating Parting Gift a second time drops Grenades at your current location, then teleports you to the Recall Zone. The grenades explode half a second later, dealing damage to close enemies.
PH Build AroundNot Yet Implemented
PrecisionWhen you cast a Marksman Skill, you gain a stack of Precision. When you reach 3 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x65% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x100% of your Critical Strike Damage bonus, up to x360%. Current Bonus: #%
Precision ImbuementImbued Skills gain +[3 - 9%] increased Critical Strike Chance.
PreparationSpend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills grant 15% Damage Reduction for 10 seconds.
Rapid GambitsEvading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by [0.25 - 0.75] seconds when you Daze an enemy.
Reactive DefenseGain [6 - 18%] Damage Reduction while inflicted with Control Impairing Effects.
Relentless PursuitYou can immediately evade again after using a attack or skill.
Riposte4 upgradesCharges: Up to 20 After Dodging an attack, gain 1 Charge. Activate to consume all Charges, unleashing 2 knives per Charge that deal [75 - 1000%] damage to enemies. Attacks dodged from bosses grant 5 Charges. Passive: Your Dodge Chance is increased by 12.5%.
RuggedGain [9 - 27%] Damage Reduction against Damage Over Time effects.
Second WindEvery 100 Energy you spend grants [15 - 45%] of your Maximum Life (#) as a Barrier for 3 seconds.
Shadow CrashLucky Hit: Shadow damage has up to a [10 - 30]% chance to Stun for 1.5 seconds.
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [0.5 - 1.5%] of your Maximum Life (#).
Stun GrenadeDrop 4 Grenades each dealing 100% Physical damage.
SturdyYou gain [6 - 18%] Close Damage Reduction.
Stutter StepCritically Striking an enemy grants +[5 - 15%] Movement Speed for 4 seconds.
Target PracticeYour Critical Strike Chance with Marksman and Cutthroat Skills is increased by +[3 - 9%].
Trap MasteryAfter a Trap Skill activates, gain +[4 - 12%] Critical Strike Chance for 4 seconds.
Trick AttacksAttempting to Daze or Stun an enemy increases your Critical Strike Chance by +[1 - 3%] and Critical Strike Damage by x[1 - 3%] for 8 seconds, both up to [5 - 15%].
Tricks of the TradeEnemies damaged by your Marksman, Cutthroat, Mobility, or Trap Skills take x20% increased damage each while in combat.
Unstable ElixirsUsing a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by x[6 - 18%] for 10 seconds. You may now drink your Healing Potion while at full Life.
Unto DawnYour Ultimate skills deal x[15 - 45%] increased damage.
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 200% damage of the same type to them and surrounding enemies. Enemies hit by Victimize's explosion take x75% increased damage from you for 3 seconds.
Weapon MasteryGain a bonus to your Melee and Ranged Skills based on the weapons used in your attack: Daggers: x[7 - 21%] increased damage to Healthy and Injured enemies. Swords: x[3 - 9%] increased damage. Bows: x[4 - 12%] increased damage to Vulnerable enemies. Crossbows: x[5 - 15%] increased Critical Strike Damage.
Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.
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