Class

Paladin

No write-up yet. A lead adds this in the admin panel.

0Builds written
0Playing it here
noneDeepest clear
0Skills on the tree
Builds

Every Paladin build

Tier is computed from our own verified clears against the rubric, not assigned.

No build for Paladin yet. Write the first one and it lands here.
The unit

Who plays it

Deepest first. If you are picking this class up, the top of this list is who to ask.

Nobody has posted a verified Paladin clear yet. Post yours and you are the one people ask.
Game data

Paladin skills

Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.

Summons, commands and other powers 67

  • Advance7 upgrades

    Generate Faith: 18 Advance forward with your weapon, dealing [105 - 268%] damage.

  • Aegis7 upgrades

    Cooldown: 20 seconds Surround yourself with shields of the Light, Taunting Close enemies and gaining [30 - 42%] Block Chance and [30 - 42%] Armor for 4 seconds.

  • Arbiter of Justice8 upgrades

    Cooldown: 120 seconds Ascend to the heavens and crash upon the battlefield as an Arbiter for [20 - 28] seconds, dealing [600 - 1530%] damage upon landing.

  • Attack

    Melee attack an enemy, dealing 62.5% damage.

  • Attenuate

    Gain +[1 - 3%] Resource Cost Reduction for every stack of Resolve up to [5 - 15%].

  • Beacon

    While at least one ally or mercenary is within one of your Auras you deal x90% increased damage.

  • Blessed Hammer7 upgrades

    Faith Cost: 10 Throw a Blessed Hammer that spirals out, dealing [115 - 293%] damage.

  • Blessed Shield7 upgrades

    Faith Cost: 28 Bless and hurl your shield with Holy energy, dealing [216 - 551%] damage that ricochets up to 3 times.

  • Brandish7 upgrades

    Generate Faith: 14 Brandish the Light, unleashing an arc that deals [75 - 191%] damage.

  • Break the Line

    You have a +[2 - 6%] increased Critical Strike Chance and deal x[5 - 15%] increased Damage to Weakened enemies.

  • Castle

    You deal increased damage equal to 125% of your Damage Reduction granted from Armor. Current Bonus: #%

  • Clash8 upgrades

    Generate Faith: 20 Strike an enemy with your weapon and shield, dealing [115 - 293%] damage. Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by +30% for 6 seconds.

  • Coat of Arms

    Your damage is increased by 75% of your Armor Percent and 50% of your Block Chance. Current Damage Bonus : #%

  • Condemn8 upgrades

    Cooldown: 15 seconds Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing [240 - 612%] damage. While Casting Condemn, you become Unhindered for 1.5 seconds.

  • Consecration7 upgrades

    Cooldown: 18 seconds Bathe in the Light for 6 seconds, Healing you and your allies for [4 - 5.6%] Maximum Life (#) per second and damaging enemies for [75 - 191%] damage per second.

  • Conviction

    Gain +[0.3 - 0.9%] Attack Speed for each stack of Resolve up to +[3 - 9%].

  • Courage

    Casting a Valor Skill increases your core skill damage by x[3 - 9%] for 5 seconds.

  • Crack in the Armor

    You deal x[6 - 18%] increased damage to Vulnerable enemies.

  • Defiance Aura7 upgrades

    Faith Cost: 25 Cooldown: 20 seconds Passive: Your presence reinforces you and your allies, granting [50 - 70%] Armor and [50 - 70%] bonus on All Resistances. Active: You become Unstoppable for 2 seconds.

  • Discipline

    Your Core Skills deal x[6 - 18%] increased damage.

  • Divine Lance8 upgrades

    Faith Cost: 25 Impale enemies with a heavenly lance, stabbing 2 times for [110 - 280%] damage each.

  • Divinity

    While in Arbiter you deal x90% increased damage to Vulnerable enemies.

  • Dizzying Blow

    You deal x[7 - 21%] increased damage to Crowd Controled enemies.

  • En Garde

    You gain +[10 - 30%] Armor and +[5 - 15%] Block Chance.

  • Endure

    You deal x90% increased damage while Fortified.

  • Exaltation

    During Arbiter your damage is increased by x85% and Wing Strikes strike 1 additional time.

  • Falling Star8 upgrades

    Cooldown: 12 seconds Soar into the air with angelic wings and dive onto the battlefield, dealing [80 - 204%] damage on takeoff and [240 - 612%] damage on landing.

  • Falling Strike

    Soar into the air with angel wings and dive down onto a location dealing # damage.

  • Fanaticism Aura7 upgrades

    Faith Cost: 10 Cooldown: 15 seconds Passive: Spending Faith emanates power from you, granting you and your allies +[5 - 7%] Attack Speed and +[2 - 2.8%] Critical Strike Chance for 3 seconds up to a maximum of 4 times. Active: Weaken all Nearby enemies for 4 seconds.

  • Fervent

    You gain x35% increased Critical Strike damage and +3% Critical Strike chance for each stack of Fervor you have.

  • Fortitude

    Gain x[6 - 18%] Critical Strike Damage while Fortified.

  • Fortress7 upgrades

    Cooldown: 60 seconds Make your stand, becoming Immune for 3 seconds and create a defensive area around you for [8 - 9] seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.

  • Giant Slayer

    You deal x[5 - 15%] increased damage to Elites and x[8 - 24%] increased damage to Healthy enemies.

  • Heaven's Fury8 upgrades

    Cooldown: 15 seconds Grasp the Light, dealing 200% damage around you per second before releasing it to seek Nearby enemies and dealing [60 - 153%] damage per hit for 7 seconds.

  • Heavyweight

    You deal x[6 - 18%] increased Critical Strike Damage while Healthy.

  • High Charity

    You gain [4 - 12%] Cooldown Reduction.

  • Holy Bolt7 upgrades

    Generate Faith: 16 Throw a Holy hammer, dealing [90 - 229%] damage.

  • Holy Light Aura8 upgrades

    Cooldown: 25 seconds Lucky Hit Chance: 25%% Passive: You and your allies emanate the Light, dealing [45 - 115%] damage every 2 seconds to 3 random Nearby enemies. Attack Speed further increases this damage. Active: Unleash 2 pure bolts of light, dealing [320 - 816%] Holy damage to the Closest enemy and chaining up to 4 additional enemies before returning to you. When your first bolt of light returns, Heal for 12% of your Maximum Life (#).

  • Iron Sharpens Iron

    You gain x[6 - 18%] Critical Strike Damage.

  • Judgement Day

    Consuming Judgement increases your damage by x6% for 5 seconds, up to x90%. Judgement now spreads to nearby targets without Judgement when it detonates.

  • Judicator

    Your Basic Skills now apply Judgement. Judgement can now be detonated early by your Core Judicator Skills, dealing 80% weapon damage in a small area and gaining Judicator Skill benefits. If Judgement only hits one enemy, it deals x100% increased damage. Judging an enemy, increase the damage they take from you by x80% until they die.

  • Leave Luck to Heaven

    You gain [3 - 9%] Lucky Hit Chance.

  • Master Craftwork

    Your Armor is increased by [50 - 150%] of your Shield's Block Chance.

  • Pacify

    You gain +[15 - 45%] increased Crowd Control duration.

  • Path of the Penitent

    Your Zealot Skills cost 100% more Faith, but Casting them grants all Skills +6% Resource Cost Reduction and x12% increased damage for 4 seconds, up to 10 times.

  • Phalanx

    Wrath Cost: 30 Summon a soldier for 12 seconds. Whenever you attack a target, they also attack, dealing 100% damage. You may have up to 3 Soldiers active at a time.

  • Piety

    Your Maximum Faith is increased by [5 - 15].

  • Press the Advantage

    Critically Striking grants you [3 - 9%] Damage Reduction for 5 seconds.

  • Purify7 upgrades

    Cooldown: 12 seconds Enshroud your enemies in the Light, Dazing them for [2 - 2.8] seconds.

  • Rally8 upgrades

    Health Cost:35% Rally forth, generating [16 - 30] Faith and gaining +15% Movement Speed for 6 seconds.

  • Relentless

    While moving and for 2 seconds after, you deal x80% increased damage and have +30% Cooldown Reduction.

  • Repentance

    Gain +[6 - 18%] Retribution chance.

  • Resolute

    Gaining a stack of Resolve Heals for [0.5 - 1.5%] of your Maximum Life (#).

  • Righteousness

    You deal x[6 - 18%] increased Holy and Fire damage.

  • Riposte

    Blocking grants you x[6 - 18%] damage for 5 seconds.

  • Sacred Arms

    Gain a bonus based on your equipped weapon types: Two Handed: Gain x[5 - 15%] Critical Strike Damage. One Handed and Shield: [5 - 15%] chance to ignore damage.

  • Sentencing

    Judging an enemy causes them to take x90% more damage from you until they die.

  • Shake It Off

    You have a [8 - 24%] chance to become Unstoppable for 1 second after being hit by a Crowd Control Effect.

  • Shield Bash8 upgrades

    Faith Cost: 32 Charge at an enemy and bash in front of you, dealing [205 - 523%] damage.

  • Shield Charge7 upgrades

    Cooldown: 8 seconds Charge with your shield and push enemies Back, granting +[60 - 84%] Armor and dealing [180 - 459%] damage while Channeling.

  • Shining Armor

    Gain a bonus based on your equipped weapon and armor qualities: Unique Weapon or Shield: Gain #% Damage. Unique Helmet, Chest or Pants: Gain +[5 - 15%] Armor.

  • Spear of the Heavens7 upgrades

    Cooldown: 14 seconds Rain down 4 heavenly spears from the sky, dealing [160 - 408%] damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing [120 - 306%] damage.

  • Sunder

    Cooldown: 12 seconds Thrust your weapon into the ground, dealing [28 - 40.6%] damage and creating a hellrift that Stuns for 2 seconds and periodically Pulls enemies in. After 2 seconds, the hellrift collapses, dealing [50 - 72.5%] damage.

  • The Best Offense

    You deal x[6 - 18%] increased damage while Fortified.

  • Thorns and Thistles

    Gain 20 Thorns and your total Thorns damage is increased by x[15 - 45%]

  • Zeal7 upgrades

    Faith Cost: 20 Strike enemies with blinding speed, dealing [80 - 204%] damage followed immediately by 3 additional strikes dealing [35 - 89.2%] damage each.

  • Zenith8 upgrades

    Cooldown: 25 seconds Lucky Hit Chance: 28%% Summon a divine sword that cleaves the battlefield for [550 - 1402%] damage. Casting Zenith again cuts through the battlefield for [500 - 1275%] damage and Knocks Down enemies for 2 seconds.

Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.