
Paladin
No write-up yet. A lead adds this in the admin panel.
Every Paladin build
Tier is computed from our own verified clears against the rubric, not assigned.
Who plays it
Deepest first. If you are picking this class up, the top of this list is who to ask.
Paladin skills
Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.
Summons, commands and other powers 67
Advance7 upgradesGenerate Faith: 18 Advance forward with your weapon, dealing [105 - 268%] damage.
Aegis7 upgradesCooldown: 20 seconds Surround yourself with shields of the Light, Taunting Close enemies and gaining [30 - 42%] Block Chance and [30 - 42%] Armor for 4 seconds.
Arbiter of Justice8 upgradesCooldown: 120 seconds Ascend to the heavens and crash upon the battlefield as an Arbiter for [20 - 28] seconds, dealing [600 - 1530%] damage upon landing.
AttackMelee attack an enemy, dealing 62.5% damage.
AttenuateGain +[1 - 3%] Resource Cost Reduction for every stack of Resolve up to [5 - 15%].
BeaconWhile at least one ally or mercenary is within one of your Auras you deal x90% increased damage.
Blessed Hammer7 upgradesFaith Cost: 10 Throw a Blessed Hammer that spirals out, dealing [115 - 293%] damage.
Blessed Shield7 upgradesFaith Cost: 28 Bless and hurl your shield with Holy energy, dealing [216 - 551%] damage that ricochets up to 3 times.
Brandish7 upgradesGenerate Faith: 14 Brandish the Light, unleashing an arc that deals [75 - 191%] damage.
Break the LineYou have a +[2 - 6%] increased Critical Strike Chance and deal x[5 - 15%] increased Damage to Weakened enemies.
CastleYou deal increased damage equal to 125% of your Damage Reduction granted from Armor. Current Bonus: #%
Clash8 upgradesGenerate Faith: 20 Strike an enemy with your weapon and shield, dealing [115 - 293%] damage. Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by +30% for 6 seconds.
Coat of ArmsYour damage is increased by 75% of your Armor Percent and 50% of your Block Chance. Current Damage Bonus : #%
Condemn8 upgradesCooldown: 15 seconds Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing [240 - 612%] damage. While Casting Condemn, you become Unhindered for 1.5 seconds.
Consecration7 upgradesCooldown: 18 seconds Bathe in the Light for 6 seconds, Healing you and your allies for [4 - 5.6%] Maximum Life (#) per second and damaging enemies for [75 - 191%] damage per second.
ConvictionGain +[0.3 - 0.9%] Attack Speed for each stack of Resolve up to +[3 - 9%].
CourageCasting a Valor Skill increases your core skill damage by x[3 - 9%] for 5 seconds.
Crack in the ArmorYou deal x[6 - 18%] increased damage to Vulnerable enemies.
Defiance Aura7 upgradesFaith Cost: 25 Cooldown: 20 seconds Passive: Your presence reinforces you and your allies, granting [50 - 70%] Armor and [50 - 70%] bonus on All Resistances. Active: You become Unstoppable for 2 seconds.
DisciplineYour Core Skills deal x[6 - 18%] increased damage.
Divine Lance8 upgradesFaith Cost: 25 Impale enemies with a heavenly lance, stabbing 2 times for [110 - 280%] damage each.
DivinityWhile in Arbiter you deal x90% increased damage to Vulnerable enemies.
Dizzying BlowYou deal x[7 - 21%] increased damage to Crowd Controled enemies.
En GardeYou gain +[10 - 30%] Armor and +[5 - 15%] Block Chance.
EndureYou deal x90% increased damage while Fortified.
ExaltationDuring Arbiter your damage is increased by x85% and Wing Strikes strike 1 additional time.
Falling Star8 upgradesCooldown: 12 seconds Soar into the air with angelic wings and dive onto the battlefield, dealing [80 - 204%] damage on takeoff and [240 - 612%] damage on landing.
Falling StrikeSoar into the air with angel wings and dive down onto a location dealing # damage.
Fanaticism Aura7 upgradesFaith Cost: 10 Cooldown: 15 seconds Passive: Spending Faith emanates power from you, granting you and your allies +[5 - 7%] Attack Speed and +[2 - 2.8%] Critical Strike Chance for 3 seconds up to a maximum of 4 times. Active: Weaken all Nearby enemies for 4 seconds.
FerventYou gain x35% increased Critical Strike damage and +3% Critical Strike chance for each stack of Fervor you have.
FortitudeGain x[6 - 18%] Critical Strike Damage while Fortified.
Fortress7 upgradesCooldown: 60 seconds Make your stand, becoming Immune for 3 seconds and create a defensive area around you for [8 - 9] seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.
Giant SlayerYou deal x[5 - 15%] increased damage to Elites and x[8 - 24%] increased damage to Healthy enemies.
Heaven's Fury8 upgradesCooldown: 15 seconds Grasp the Light, dealing 200% damage around you per second before releasing it to seek Nearby enemies and dealing [60 - 153%] damage per hit for 7 seconds.
HeavyweightYou deal x[6 - 18%] increased Critical Strike Damage while Healthy.
High CharityYou gain [4 - 12%] Cooldown Reduction.
Holy Bolt7 upgradesGenerate Faith: 16 Throw a Holy hammer, dealing [90 - 229%] damage.
Holy Light Aura8 upgradesCooldown: 25 seconds Lucky Hit Chance: 25%% Passive: You and your allies emanate the Light, dealing [45 - 115%] damage every 2 seconds to 3 random Nearby enemies. Attack Speed further increases this damage. Active: Unleash 2 pure bolts of light, dealing [320 - 816%] Holy damage to the Closest enemy and chaining up to 4 additional enemies before returning to you. When your first bolt of light returns, Heal for 12% of your Maximum Life (#).
Iron Sharpens IronYou gain x[6 - 18%] Critical Strike Damage.
Judgement DayConsuming Judgement increases your damage by x6% for 5 seconds, up to x90%. Judgement now spreads to nearby targets without Judgement when it detonates.
JudicatorYour Basic Skills now apply Judgement. Judgement can now be detonated early by your Core Judicator Skills, dealing 80% weapon damage in a small area and gaining Judicator Skill benefits. If Judgement only hits one enemy, it deals x100% increased damage. Judging an enemy, increase the damage they take from you by x80% until they die.
Leave Luck to HeavenYou gain [3 - 9%] Lucky Hit Chance.
Master CraftworkYour Armor is increased by [50 - 150%] of your Shield's Block Chance.
PacifyYou gain +[15 - 45%] increased Crowd Control duration.
Path of the PenitentYour Zealot Skills cost 100% more Faith, but Casting them grants all Skills +6% Resource Cost Reduction and x12% increased damage for 4 seconds, up to 10 times.
PhalanxWrath Cost: 30 Summon a soldier for 12 seconds. Whenever you attack a target, they also attack, dealing 100% damage. You may have up to 3 Soldiers active at a time.
PietyYour Maximum Faith is increased by [5 - 15].
Press the AdvantageCritically Striking grants you [3 - 9%] Damage Reduction for 5 seconds.
Purify7 upgradesCooldown: 12 seconds Enshroud your enemies in the Light, Dazing them for [2 - 2.8] seconds.
Rally8 upgradesHealth Cost:35% Rally forth, generating [16 - 30] Faith and gaining +15% Movement Speed for 6 seconds.
RelentlessWhile moving and for 2 seconds after, you deal x80% increased damage and have +30% Cooldown Reduction.
RepentanceGain +[6 - 18%] Retribution chance.
ResoluteGaining a stack of Resolve Heals for [0.5 - 1.5%] of your Maximum Life (#).
RighteousnessYou deal x[6 - 18%] increased Holy and Fire damage.
RiposteBlocking grants you x[6 - 18%] damage for 5 seconds.
Sacred ArmsGain a bonus based on your equipped weapon types: Two Handed: Gain x[5 - 15%] Critical Strike Damage. One Handed and Shield: [5 - 15%] chance to ignore damage.
SentencingJudging an enemy causes them to take x90% more damage from you until they die.
Shake It OffYou have a [8 - 24%] chance to become Unstoppable for 1 second after being hit by a Crowd Control Effect.
Shield Bash8 upgradesFaith Cost: 32 Charge at an enemy and bash in front of you, dealing [205 - 523%] damage.
Shield Charge7 upgradesCooldown: 8 seconds Charge with your shield and push enemies Back, granting +[60 - 84%] Armor and dealing [180 - 459%] damage while Channeling.
Shining ArmorGain a bonus based on your equipped weapon and armor qualities: Unique Weapon or Shield: Gain #% Damage. Unique Helmet, Chest or Pants: Gain +[5 - 15%] Armor.
Spear of the Heavens7 upgradesCooldown: 14 seconds Rain down 4 heavenly spears from the sky, dealing [160 - 408%] damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing [120 - 306%] damage.
SunderCooldown: 12 seconds Thrust your weapon into the ground, dealing [28 - 40.6%] damage and creating a hellrift that Stuns for 2 seconds and periodically Pulls enemies in. After 2 seconds, the hellrift collapses, dealing [50 - 72.5%] damage.
The Best OffenseYou deal x[6 - 18%] increased damage while Fortified.
Thorns and ThistlesGain 20 Thorns and your total Thorns damage is increased by x[15 - 45%]
Zeal7 upgradesFaith Cost: 20 Strike enemies with blinding speed, dealing [80 - 204%] damage followed immediately by 3 additional strikes dealing [35 - 89.2%] damage each.
Zenith8 upgradesCooldown: 25 seconds Lucky Hit Chance: 28%% Summon a divine sword that cleaves the battlefield for [550 - 1402%] damage. Casting Zenith again cuts through the battlefield for [500 - 1275%] damage and Knocks Down enemies for 2 seconds.
Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.
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