
Necromancer
No write-up yet. A lead adds this in the admin panel.
Every Necromancer build
Tier is computed from our own verified clears against the rubric, not assigned.
Who plays it
Deepest first. If you are picking this class up, the top of this list is who to ask.
Necromancer skills
Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.
On the skill tree 23
Army of the Dead7 upgradesCooldown: 60 seconds Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [120 - 306%] damage and Stunning them for 2 seconds.
Blight7 upgradesEssence Cost: 20 Unleash concentrated blight that deals [40 - 102%] damage and leaves behind a defiled area, dealing [210 - 535%] Corrupting damage over 6 seconds.
Blood Lance7 upgradesEssence Cost: 15 Throw a blood lance, dealing [160 - 408%] to an enemy that ricochets to another enemy. Enemies hit are lanced for 3 seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies.
Blood Mist7 upgradesCooldown: 24 seconds Disperse into a bloody mist, becoming Immune for 3 seconds. You deal 420% damage to enemies and Heal for [6 - 15.3%] of your Maximum Life (#) over the duration.
Blood Surge7 upgradesEssence Cost: 30 Draw blood from enemies, dealing [20 - 51%] damage, then expel a blood nova, dealing [125 - 319%] damage. Blood Surge's nova damage is increased by x5% for each enemy drawn from, up to x50%.
Blood Wave7 upgradesConjure a short wave of blood that deals [500 - 1275%] damage.
Bone Prison7 upgradesCooldown: 15 seconds Unearth a prison of bone with # Life that surrounds the target area for [6 - 8.4] seconds.
Bone Spear7 upgradesEssence Cost: 25 Conjure a bone spear from the ground that pierces enemies, dealing [160 - 408%] damage.
Bone Spirit7 upgradesConjure a spirit of bone that seeks enemies and explodes, dealing [150 - 382%] damage.
Bone Splinters7 upgradesGenerate Essence: 10 Fire 3 splinters of bone, dealing [30 - 76.5%] damage each.
Bone Storm7 upgradesCooldown: # seconds
Corpse Explosion7 upgradesDetonate a Corpse, dealing [180 - 459%] damage to enemies.
Corpse Tendrils7 upgradesCooldown: 11 seconds Burst veins out of a Corpse, Slowing enemies by 50% for 1.5 seconds before Pulling them in and dealing [20 - 97.5%] damage.
Decompose7 upgradesGenerate Essence: # per second Tear the flesh from an enemy, dealing [150 - 382%] Corrupting damage per second and forming a usable Corpse with the flesh every 1 seconds.
Decrepify7 upgradesEssence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Weakened and Slowed by [40 - 56%] for 30 seconds.
Golem7 upgradesPassive: Raise a Golem that attacks for [125 - 319%] damage. When your Golem dies, it respawns after 10 seconds.
Hemorrhage7 upgradesGenerate Essence: 13 Burst an enemy's blood, dealing [80 - 204%] damage. Hemorrhage has a 20% chance to form a Blood Orb.
Iron Maiden7 upgradesEssence Cost: 10 Curse the target area. Enemies afflicted by Iron Maiden take [30 - 76.5%] damage every 2 seconds and [30 - 76.5%] damage each time they deal direct damage for 30 seconds.
Reap7 upgradesGenerate Essence: 15 Sweep an ethereal scythe in front of you, dealing [50 - 127%] damage.
Sever7 upgradesA specter of you charges forward, dealing [60 - 153%] damage, then attacks with its scythe, dealing [100 - 255%] damage.
Skeleton Mage7 upgradesEssence Cost: 30 Raise a skeletal mage, up to a maximum of 3 mages. Skeletal mages deal [80 - 204%] damage with each attack.
Skeleton Warrior7 upgradesCooldown: 10 seconds Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of 4 warriors. Skeletal warriors deal [65 - 166%] with each attack. Active: Command your skeletal warriors to leap at an enemy and attack.
Soulrift7 upgradesCooldown: 40 seconds Consume surrounding enemies, dealing [350 - 892%] Corrupting damage over 8 seconds. Every 0.25 seconds you absorb the souls of 3 enemies, gaining 2 Essence per enemy. You absorb 3 souls at a time from Bosses.
Summons, commands and other powers 62
AfflictionVulnerable, Crowd Controlled, or Corrupted enemies are Afflicted, taking x45% increased damage from you. Your Curse Skills deal 180% Shadow damage when applied to Afflicted enemies. This amount increases by x120% of your Damage to Crowd Controlled, Vulnerable Damage, and Critical Strike Damage bonuses, up to x900%. Current Damage Bonus: #%
Amplify DamageYou deal x[4 - 12%] increased damage to Cursed and Feared enemies. These bonuses can stack.
AttackAttack an enemy, dealing 50% damage.
Blood Begets BloodBlood Orbs grant x15% increased damage, up to x75%, for 10 seconds.
BloodbathYou deal x20% increased damage while you have a stack of Overpower. After gaining or losing a stack of Overpower, you deal x50% increased damage for 5 seconds.
Bonded in EssenceEvery 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20 - 60%] of their Maximum Life.
Bone GraftYour Bone Skills deal x60% increased damage and your Maximum Essence is increased by 10.
Bone SpikesDismount
CoagulationWhile Healthy, Fortify for [1.1 - 3.3%] Base Life (#) per second.
Coalesced BloodYou deal x[6 - 18%] increased damage while Healthy.
Command Skeletons3 upgradesMana Cost: 15 Command your skeletons to unleash powerful attacks on an enemy. Priest: # damage
Compound FractureAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal x[6 - 18%] increased damage for 5 seconds.
Crippling DarknessLucky Hit: Darkness Skills have up to a 15% chance to Stun for [1 - 3] seconds and deal [20 - 60%] Shadow damage to them.
Cult LeaderYour Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Dark RitualEssence Cost: 8 per second Infuse your Minions with dark energy, causing them to deal 30% more damage.
Death's ApproachYou gain +[5 - 15%] Movement Speed.
Death's DefenseYour Minions gain +[8 - 24%] increased Armor and +[8 - 24%] increased All Resistance.
Death's EmbraceClose enemies take x[2 - 6%] more damage from you and deal [4 - 12%] less damage to you.
Drain VitalityLucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [0.5 - 1.5%] of your Maximum Life (#).
Dread Scythe4 upgradesCooldown: 60 seconds Throw a massive ethereal scythe that deals 100% damage. Desecrated Ground seeps from the scythe, dealing 200% damage over 6 seconds.
EvadeDive out of the way of incoming attacks.
EvulsionYour Bone Skills deal x[6 - 18%] increased damage to Vulnerable enemies.
FinalityYou deal x[5 - 15%] increased damage for 8 seconds after casting an Ultimate Skill.
Flesh-eaterConsuming a Corpse grants x60% increased damage for 8 seconds.
FrailtyDeal x60% increased damage to Cursed enemies.
Fueled by DeathYou deal x[3 - 9%] increased damage for 8 seconds after consuming a Corpse.
GloomWhen you damage enemies with Darkness Skills, they take x[2 - 6%] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times.
Golem MasteryIncrease the damage and Life of your Golem by x[25 - 75%] .
Grim HarvestConsuming a Corpse generates [2 - 6] Essence.
Gruesome MendingYou receive +[10 - 30%] more Healing from all sources.
Hellbent CommanderGain x[10 - 30%] increased Summon Damage.
Hewed FleshLucky Hit: Your damage has up to a [4 - 12]% chance to create a Corpse at the target's location. This chance is doubled against Bosses.
Hulking MonstrosityYour Golem has x40% increased Maximum Life and deals x100% increased damage. Skeletal Mages and Warriors Sacrifice Bonuses grant an additional x60% Golem damage.
Imperfectly BalancedYour Core Skills cost x[3 - 9%] more Essence, but deal x[5 - 15%] increased damage.
Inspiring LeaderWhile you are Healthy, you gain +[4 - 12%] increased Critical Strike Chance and your Minions gain +[6 - 18%] increased Critical Strike Chance.
Kalan's EdictYour Minions gain +40% Attack Speed and deal x40% increased damage. When one of your Minions die, your other Minions enrage, dealing x20% increased damage for 3 seconds.
Memento MoriSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20 - 60%].
Miasma2 upgradesCooldown: 6 seconds Release vile miasma from a corpse that deals 150% over -6 seconds.
Necrotic CarapaceWhen a Corpse is formed from your Skills or your Minions, Fortify for [5 - 15%] of your Maximum Life (#).
Necrotic FortitudeLucky Hit: Up to a [7 - 21%] chance to grant yourself a Barrier for 7% of your Maximum Life (#) for 6 seconds.
Ossified EssenceYour Essence Generation is increased by 50% and your Bone Skills deal x0.7% increased damage for each point of Essence you have when Cast, up to x140%. Current Bonus: #%
Precision DecayYour Lucky Hit Chance is increased by +[5 - 15%].
Raise SkeletonSummon a Skeleton from a Corpse to fight for you. If all of your Skeletons have been Summoned, Raise Skeleton briefly Summons a Skeletal Priest to empower your Minions for # seconds instead, increasing their damage by x15% and healing them for 100% of their Maximum Life.
Rapid OssificationEvery 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.
Rathma's VigorAfter being Healthy for 10 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for # Life. (PH)You deal x100% increased Overpower damage.
Reaper's PursuitFor each Darkness Skill on your Action Bar, gain +[2 - 6%] increased Movement Speed and x[2 - 6%] more damage.
SacrificeYou gain +10% increased Attack Speed, but your Golem does x50% less damage.
Scent of DeathYou gain 15% Damage Reduction and deal x45% increased damage.
SerrationYour Bone Skills have a +[1 - 3%] increased Critical Strike Chance for each 30 Essence you have upon cast.
ShadowblightShadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional 200% Shadow damage. Shadowblight's damage is increased by x70% of your Corrupting Damage and Shadow Damage Bonuses, up to x450%. Current Bonus: #%
Skeletal Mage MasteryIncrease the damage and Life of your Skeletal Mages by x[20 - 60%] .
Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by x[15 - 45%] .
Spiked ArmorGain # Thorns, x[5 - 15%] Armor, and +10% Block Chance.
Stand AloneIncreases Damage Reduction by [6 - 18%] when you have no minions. Each active minion reduces this bonus by 2%.
TerrorYou deal x[3 - 9%] increased Shadow damage to Crowd Controlled enemies and x[3 - 9%] increased Shadow damage to Elites and Bosses. These bonuses stack.
Tides of BloodYour Blood Skills deal x[5 - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.
Titan's FallYou deal x[5 - 15%] increased damage to Elites.
TransfusionLucky Hit: Your Blood Skills have up to a [3 - 9]% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses.
Unliving EnergyYour maximum Essence is increased by [3 - 9].
Upgrade ACommanding your Bone Golem causes it to form 5 corpses.
Upgrade BWhen your Bone Golem takes damage, it unleashes bone spikes dealing 250% damage. This effect can occur once every 3 seconds. Enemies damaged by Bone Golem are made Vulnerable for 4 seconds.
WitherYour Shadow and Cold damage has a 20% chance to deal x300% increased damage.
Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.
Diablo IV, Blizzard Entertainment and related names and images are trademarks or registered trademarks of Blizzard Entertainment, Inc. Crayons N Controllers is a fan site, not affiliated with or endorsed by Blizzard Entertainment. Game names, art and text are used for fan commentary and belong to their owners.