Class

Necromancer

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0Builds written
0Playing it here
noneDeepest clear
23Skills on the tree
Builds

Every Necromancer build

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The unit

Who plays it

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Game data

Necromancer skills

Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.

On the skill tree 23

  • Army of the Dead7 upgrades

    Cooldown: 60 seconds Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [120 - 306%] damage and Stunning them for 2 seconds.

  • Blight7 upgrades

    Essence Cost: 20 Unleash concentrated blight that deals [40 - 102%] damage and leaves behind a defiled area, dealing [210 - 535%] Corrupting damage over 6 seconds.

  • Blood Lance7 upgrades

    Essence Cost: 15 Throw a blood lance, dealing [160 - 408%] to an enemy that ricochets to another enemy. Enemies hit are lanced for 3 seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies.

  • Blood Mist7 upgrades

    Cooldown: 24 seconds Disperse into a bloody mist, becoming Immune for 3 seconds. You deal 420% damage to enemies and Heal for [6 - 15.3%] of your Maximum Life (#) over the duration.

  • Blood Surge7 upgrades

    Essence Cost: 30 Draw blood from enemies, dealing [20 - 51%] damage, then expel a blood nova, dealing [125 - 319%] damage. Blood Surge's nova damage is increased by x5% for each enemy drawn from, up to x50%.

  • Blood Wave7 upgrades

    Conjure a short wave of blood that deals [500 - 1275%] damage.

  • Bone Prison7 upgrades

    Cooldown: 15 seconds Unearth a prison of bone with # Life that surrounds the target area for [6 - 8.4] seconds.

  • Bone Spear7 upgrades

    Essence Cost: 25 Conjure a bone spear from the ground that pierces enemies, dealing [160 - 408%] damage.

  • Bone Spirit7 upgrades

    Conjure a spirit of bone that seeks enemies and explodes, dealing [150 - 382%] damage.

  • Bone Splinters7 upgrades

    Generate Essence: 10 Fire 3 splinters of bone, dealing [30 - 76.5%] damage each.

  • Bone Storm7 upgrades

    Cooldown: # seconds

  • Corpse Explosion7 upgrades

    Detonate a Corpse, dealing [180 - 459%] damage to enemies.

  • Corpse Tendrils7 upgrades

    Cooldown: 11 seconds Burst veins out of a Corpse, Slowing enemies by 50% for 1.5 seconds before Pulling them in and dealing [20 - 97.5%] damage.

  • Decompose7 upgrades

    Generate Essence: # per second Tear the flesh from an enemy, dealing [150 - 382%] Corrupting damage per second and forming a usable Corpse with the flesh every 1 seconds.

  • Decrepify7 upgrades

    Essence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Weakened and Slowed by [40 - 56%] for 30 seconds.

  • Golem7 upgrades

    Passive: Raise a Golem that attacks for [125 - 319%] damage. When your Golem dies, it respawns after 10 seconds.

  • Hemorrhage7 upgrades

    Generate Essence: 13 Burst an enemy's blood, dealing [80 - 204%] damage. Hemorrhage has a 20% chance to form a Blood Orb.

  • Iron Maiden7 upgrades

    Essence Cost: 10 Curse the target area. Enemies afflicted by Iron Maiden take [30 - 76.5%] damage every 2 seconds and [30 - 76.5%] damage each time they deal direct damage for 30 seconds.

  • Reap7 upgrades

    Generate Essence: 15 Sweep an ethereal scythe in front of you, dealing [50 - 127%] damage.

  • Sever7 upgrades

    A specter of you charges forward, dealing [60 - 153%] damage, then attacks with its scythe, dealing [100 - 255%] damage.

  • Skeleton Mage7 upgrades

    Essence Cost: 30 Raise a skeletal mage, up to a maximum of 3 mages. Skeletal mages deal [80 - 204%] damage with each attack.

  • Skeleton Warrior7 upgrades

    Cooldown: 10 seconds Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of 4 warriors. Skeletal warriors deal [65 - 166%] with each attack. Active: Command your skeletal warriors to leap at an enemy and attack.

  • Soulrift7 upgrades

    Cooldown: 40 seconds Consume surrounding enemies, dealing [350 - 892%] Corrupting damage over 8 seconds. Every 0.25 seconds you absorb the souls of 3 enemies, gaining 2 Essence per enemy. You absorb 3 souls at a time from Bosses.

Summons, commands and other powers 62

  • Affliction

    Vulnerable, Crowd Controlled, or Corrupted enemies are Afflicted, taking x45% increased damage from you. Your Curse Skills deal 180% Shadow damage when applied to Afflicted enemies. This amount increases by x120% of your Damage to Crowd Controlled, Vulnerable Damage, and Critical Strike Damage bonuses, up to x900%. Current Damage Bonus: #%

  • Amplify Damage

    You deal x[4 - 12%] increased damage to Cursed and Feared enemies. These bonuses can stack.

  • Attack

    Attack an enemy, dealing 50% damage.

  • Blood Begets Blood

    Blood Orbs grant x15% increased damage, up to x75%, for 10 seconds.

  • Bloodbath

    You deal x20% increased damage while you have a stack of Overpower. After gaining or losing a stack of Overpower, you deal x50% increased damage for 5 seconds.

  • Bonded in Essence

    Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20 - 60%] of their Maximum Life.

  • Bone Graft

    Your Bone Skills deal x60% increased damage and your Maximum Essence is increased by 10.

  • Bone Spikes

    Dismount

  • Coagulation

    While Healthy, Fortify for [1.1 - 3.3%] Base Life (#) per second.

  • Coalesced Blood

    You deal x[6 - 18%] increased damage while Healthy.

  • Command Skeletons3 upgrades

    Mana Cost: 15 Command your skeletons to unleash powerful attacks on an enemy. Priest: # damage

  • Compound Fracture

    After Critically Striking 10 times with Bone Skills, your Bone Skills deal x[6 - 18%] increased damage for 5 seconds.

  • Crippling Darkness

    Lucky Hit: Darkness Skills have up to a 15% chance to Stun for [1 - 3] seconds and deal [20 - 60%] Shadow damage to them.

  • Cult Leader

    Your Minions deal x40% increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.

  • Dark Ritual

    Essence Cost: 8 per second Infuse your Minions with dark energy, causing them to deal 30% more damage.

  • Death's Approach

    You gain +[5 - 15%] Movement Speed.

  • Death's Defense

    Your Minions gain +[8 - 24%] increased Armor and +[8 - 24%] increased All Resistance.

  • Death's Embrace

    Close enemies take x[2 - 6%] more damage from you and deal [4 - 12%] less damage to you.

  • Drain Vitality

    Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [0.5 - 1.5%] of your Maximum Life (#).

  • Dread Scythe4 upgrades

    Cooldown: 60 seconds Throw a massive ethereal scythe that deals 100% damage. Desecrated Ground seeps from the scythe, dealing 200% damage over 6 seconds.

  • Evade

    Dive out of the way of incoming attacks.

  • Evulsion

    Your Bone Skills deal x[6 - 18%] increased damage to Vulnerable enemies.

  • Finality

    You deal x[5 - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

  • Flesh-eater

    Consuming a Corpse grants x60% increased damage for 8 seconds.

  • Frailty

    Deal x60% increased damage to Cursed enemies.

  • Fueled by Death

    You deal x[3 - 9%] increased damage for 8 seconds after consuming a Corpse.

  • Gloom

    When you damage enemies with Darkness Skills, they take x[2 - 6%] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times.

  • Golem Mastery

    Increase the damage and Life of your Golem by x[25 - 75%] .

  • Grim Harvest

    Consuming a Corpse generates [2 - 6] Essence.

  • Gruesome Mending

    You receive +[10 - 30%] more Healing from all sources.

  • Hellbent Commander

    Gain x[10 - 30%] increased Summon Damage.

  • Hewed Flesh

    Lucky Hit: Your damage has up to a [4 - 12]% chance to create a Corpse at the target's location. This chance is doubled against Bosses.

  • Hulking Monstrosity

    Your Golem has x40% increased Maximum Life and deals x100% increased damage. Skeletal Mages and Warriors Sacrifice Bonuses grant an additional x60% Golem damage.

  • Imperfectly Balanced

    Your Core Skills cost x[3 - 9%] more Essence, but deal x[5 - 15%] increased damage.

  • Inspiring Leader

    While you are Healthy, you gain +[4 - 12%] increased Critical Strike Chance and your Minions gain +[6 - 18%] increased Critical Strike Chance.

  • Kalan's Edict

    Your Minions gain +40% Attack Speed and deal x40% increased damage. When one of your Minions die, your other Minions enrage, dealing x20% increased damage for 3 seconds.

  • Memento Mori

    Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20 - 60%].

  • Miasma2 upgrades

    Cooldown: 6 seconds Release vile miasma from a corpse that deals 150% over -6 seconds.

  • Necrotic Carapace

    When a Corpse is formed from your Skills or your Minions, Fortify for [5 - 15%] of your Maximum Life (#).

  • Necrotic Fortitude

    Lucky Hit: Up to a [7 - 21%] chance to grant yourself a Barrier for 7% of your Maximum Life (#) for 6 seconds.

  • Ossified Essence

    Your Essence Generation is increased by 50% and your Bone Skills deal x0.7% increased damage for each point of Essence you have when Cast, up to x140%. Current Bonus: #%

  • Precision Decay

    Your Lucky Hit Chance is increased by +[5 - 15%].

  • Raise Skeleton

    Summon a Skeleton from a Corpse to fight for you. If all of your Skeletons have been Summoned, Raise Skeleton briefly Summons a Skeletal Priest to empower your Minions for # seconds instead, increasing their damage by x15% and healing them for 100% of their Maximum Life.

  • Rapid Ossification

    Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.

  • Rathma's Vigor

    After being Healthy for 10 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for # Life. (PH)You deal x100% increased Overpower damage.

  • Reaper's Pursuit

    For each Darkness Skill on your Action Bar, gain +[2 - 6%] increased Movement Speed and x[2 - 6%] more damage.

  • Sacrifice

    You gain +10% increased Attack Speed, but your Golem does x50% less damage.

  • Scent of Death

    You gain 15% Damage Reduction and deal x45% increased damage.

  • Serration

    Your Bone Skills have a +[1 - 3%] increased Critical Strike Chance for each 30 Essence you have upon cast.

  • Shadowblight

    Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional 200% Shadow damage. Shadowblight's damage is increased by x70% of your Corrupting Damage and Shadow Damage Bonuses, up to x450%. Current Bonus: #%

  • Skeletal Mage Mastery

    Increase the damage and Life of your Skeletal Mages by x[20 - 60%] .

  • Skeletal Warrior Mastery

    Increase the damage and Life of your Skeletal Warriors by x[15 - 45%] .

  • Spiked Armor

    Gain # Thorns, x[5 - 15%] Armor, and +10% Block Chance.

  • Stand Alone

    Increases Damage Reduction by [6 - 18%] when you have no minions. Each active minion reduces this bonus by 2%.

  • Terror

    You deal x[3 - 9%] increased Shadow damage to Crowd Controlled enemies and x[3 - 9%] increased Shadow damage to Elites and Bosses. These bonuses stack.

  • Tides of Blood

    Your Blood Skills deal x[5 - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.

  • Titan's Fall

    You deal x[5 - 15%] increased damage to Elites.

  • Transfusion

    Lucky Hit: Your Blood Skills have up to a [3 - 9]% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses.

  • Unliving Energy

    Your maximum Essence is increased by [3 - 9].

  • Upgrade A

    Commanding your Bone Golem causes it to form 5 corpses.

  • Upgrade B

    When your Bone Golem takes damage, it unleashes bone spikes dealing 250% damage. This effect can occur once every 3 seconds. Enemies damaged by Bone Golem are made Vulnerable for 4 seconds.

  • Wither

    Your Shadow and Cold damage has a 20% chance to deal x300% increased damage.

Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.