Class

Druid

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0Builds written
0Playing it here
noneDeepest clear
25Skills on the tree
Builds

Every Druid build

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The unit

Who plays it

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Game data

Druid skills

Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.

On the skill tree 25

  • Blood Howl8 upgrades

    Cooldown: 15 seconds Shapeshift into a Werewolf and howl furiously, Healing you for #% of your Maximum Life (#).

  • Boulder10 upgrades

    Cooldown: 10 seconds Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [60 - 153%] damage with each hit.

  • Cataclysm11 upgrades

    Cooldown: 50 seconds A massive storm follows you for [11.3 - 87.5] seconds. Twisters Knock Back enemies dealing [46 - 117%] damage, and lightning strikes wildly dealing [115 - 293%] damage.

  • Claw9 upgrades

    Generate Spirit: 15 Shapeshift into a Werewolf and claw at enemies dealing [80 - 204%] Physical damage.

  • Cyclone Armor8 upgrades

    Cooldown: 12 seconds Passive: Powerful winds surround you, granting a #% bonus to All Resistances. Active: The winds rapidly expand, Knocking Back enemies and dealing [30 - 146%] damage.

  • Debilitating Roar8 upgrades

    Cooldown: 22 seconds Shapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies' damage dealt by 25% for [3.4 - 9] seconds.

  • Earth Spike10 upgrades

    Generate Spirit: 16 Sunder the earth, impaling all enemies hit for [90 - 229%] damage.

  • Earthen Bulwark8 upgrades

    Cooldown: 16 seconds Rocks surround you for 6 seconds, granting a Barrier that absorbs [48 - 90%] of your Maximum Life (#) in damage.

  • Grizzly Rage8 upgrades

    Cooldown: 120 seconds Shapeshift into a Dire Werebear for [27 - 128] seconds becoming Berserk and gaining +20% bonus Armor. Your damage is increased by x5% (max. x150%) each time you take or deal damage with a skill while Grizzly Rage is active.

  • Hurricane8 upgrades

    Form a hurricane around you that deals [360 - 918%] damage to surrounding enemies over 6 seconds.

  • Lacerate8 upgrades

    Cooldown: 35 seconds Shapeshift into a Werewolf, become Immune and quickly dash [13.5 - 62.5] times between enemies in the area dealing up to # total damage over [2.7 - 12.5] seconds.

  • Lightning Storm9 upgrades

    Spirit Cost: 15 per period Conjure a growing lightning storm that deals [65 - 166%] damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of # strikes at once. Lightning Storm may grow up to 5 times. The size of your Lightning Storm is preserved for # seconds after channeling.

  • Maul10 upgrades

    Generate Spirit: 20 Shapeshift into a Werebear and maul enemies in front of you, dealing [80 - 204%] damage.

  • Petrify11 upgrades

    Cooldown: 40 seconds Encase all Nearby enemies in stone, Stunning them for [4.05 - 18.8] seconds. Petrified enemies take x[15.4 - 34.5%] bonus Critical Strike Damage from you.

  • Poison Creeper8 upgrades

    Cooldown: 20 seconds Passive: Summon 1 poison creepers to periodically emerge from the ground every 7 seconds, applying [65 - 166%] Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all enemies surrounding you, Immobilizing them for 2 seconds and Poisoning them for [180 - 459%] damage over 2 seconds.

  • Pulverize8 upgrades

    Spirit Cost: 35 Shapeshift into a Werebear and slam the ground, dealing [175 - 446%] damage to surrounding enemies.

  • Rabies10 upgrades

    Cooldown: 12 seconds Perform an infectious bite against enemies in front of you, dealing [28 - 71.4%] damage and applying an additional [300 - 765%] Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.

  • Ravens8 upgrades

    Cooldown: 15 seconds Passive: Summon 1 Ravens to fly above you, attacking enemies for [90 - 229%] damage every 5 seconds. Active: The target area is swarmed with ravens, dealing [300 - 765%] damage over 6 seconds.

  • Shred9 upgrades

    Spirit Cost: 35 Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Deal [100 - 255%] damage. 2nd Attack: Deal [150 - 382%] damage. 3rd Attack: Perform a larger finishing move dealing [300 - 765%] damage.

  • Stone Burst9 upgrades

    Spirit Cost: 30 Gather stones beneath your enemies then detonate them dealing [130 - 331%] damage. Channeling deals 20% damage and increases the size of the affected area, up to a 200% radius increase over # seconds.

  • Storm Strike11 upgrades

    Generate Spirit: 15 Electricity gathers around your weapon, dealing [60 - 153%] damage to your target and chaining up to 2 times to targets nearby.

  • Tornado9 upgrades

    Spirit Cost: 35 Conjure a swirling tornado for 4 seconds that deals 35% damage to enemies.

  • Trample11 upgrades

    Generates Spirit: 20 Cooldown: 20 seconds Shapeshift and charge forward, dealing [75 - 366%] damage and Knocking Back enemies.

  • Wind Shear10 upgrades

    Generate Spirit: 16 Conjure a piercing blade of wind, dealing [60 - 153%] damage to enemies hit.

  • Wolves9 upgrades

    Cooldown: 11 seconds Passive: Summon 2 wolf companions that bite enemies for [14 - 35.7%] damage. Active: Command your wolves to use their Feral Dash ability, instantly lunging at the target dealing [200 - 510%] damage and becoming Unstoppable.

Summons, commands and other powers 77

  • Abundance

    Basic Skills generate [15 - 45%] more Spirit.

  • Advantageous Beast

    Gain +15% Movement Speed and +15% Impairment Reduction.

  • Ancestral Fortitude

    Increase your Non-Physical Resistances by +[5 - 15%].

  • Ancestral Guidance

    After spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.

  • Attack

    Melee attack an enemy, dealing 50% damage.

  • Avian Wrath

    Gain x20% Critical Strike Damage.

  • Backlash

    You deal x[4 - 12%] increased damage for 5 seconds after casting a Defensive Skill.

  • Bad Omen

    Lucky Hit: Up to a 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing [70 - 210%] damage. Applying Immobilized or Stun will also hit the target with a Lightning Bolt.

  • Bear Trample

    Cooldown: 1 Shapeshift into a werebear and charge forward, dealing # and knocking down enemies for 2.5 seconds.

  • Bestial Rampage

    When Shapeshifting, Werebear grants x40% increased damage and Werewolf grants +30% Attack Speed. Both bonuses persist as long as you are in either animal form and are lost after 3 seconds in Human form.

  • Bolster

    Defensive Skills gain 40% increased Cooldown Reduction Rate while you are Fortified. This Rate is split amongst each equipped Defensive Skill.

  • Calamity

    Extend the duration of Ultimate Skills by 35%.

  • Call of the Wild

    Your Companion Skills deal x[12 - 36%] bonus damage.

  • Calm Before the Storm

    Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

  • Catastrophe

    You deal x[5 - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

  • Charged Atmosphere

    Every 3 seconds, a Lightning Bolt hits a Nearby enemy dealing [30 - 90%] damage. Your Lightning Bolts deal [10 - 30%] increased damage.

  • Circle of Life

    Nature Magic Skills that consume Spirit, Heal you for [1 - 3%] of your Maximum Life (#).

  • Clarity

    After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by x[5 - 15%], up to x[15 - 45%].

  • Constricting Tendrils

    Deal x60% increased damage against Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.

  • Crushing Earth

    Earth Skills deal x[5 - 15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

  • Defensive Posture

    Increases the amount of Fortify you gain from all sources by +[5 - 15%].

  • Defiance

    Nature Magic Skills deal x[4 - 12%] increased damage to Elites.

  • Digitigrade Gait

    You gain +[4 - 12%] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.

  • Earthen Devastation

    Your Earth Skills deal x70% increased Critical Strike Damage.

  • Earthen Might

    Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: Restore 100 Spirit Cause your attacks to be guaranteed Critical Strikes and deal x70% increased Critical Strike Damage for 5 seconds This chance is increased by: 20% for Critical Strikes 25% if the target is Stunned, Immobilized, or Knocked Back

  • Electric Shock

    Lucky Hit: Dealing Lightning damage to enemies has up to a [8 - 24]% chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by x[7 - 21%] instead.

  • Elemental Exposure

    Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1 - 3] seconds.

  • Endless Tempest

    Increase the duration of Hurricane and Cataclysm by x[5 - 15%].

  • Energize

    Lucky Hit: Dealing damage has up to a 15% chance to restore 15 Spirit.

  • Envenom

    You and your Companions gain x[10 - 30%] bonus Critical Strike Damage against Poisoned enemies.

  • Feral Aptitude

    You deal x[3 - 9%] increased damage while Healthy and x[3 - 9%] increased damage while above 100% Movement Speed. These bonuses can stack.

  • Feral Dash

    Instantly dashes to the target inflicting damage.

  • Gift of the Stag

    Gain +30 Maximum Spirit. You gain 5 Spirit every second.

  • Heart of the Wild

    Maximum Spirit is increased by [3 - 9].

  • Heightened Malice

    While a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to 4.

  • Heightened Senses

    When Shapeshifting, Werebear grants [3 - 9%] Damage Reduction and Werewolf grants +[3 - 9%] Movement Speed. Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.

  • Humanity

    You deal x[5 - 15%] increased damage and gain [2 - 6%] Damage Reduction while in Human form.

  • Inner Beast

    After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

  • Iron Feather

    Gain x30% Maximum Life.

  • Iron Fur

    You gain [4 - 12%] Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

  • Landslide3 upgrades

    Spirit Cost: 30 Crush enemies between 2 pillars of earth, dealing up to 15% damage.

  • Lupine Ferocity

    Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal #% increased damage.

  • Lust for Carnage

    Critical Strikes with Werewolf Skills restore 2 Spirit and deal x70% increased damage.

  • Masochistic

    Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 30% chance to grant Berserking for 4 seconds. Berserking increases the damage of Shapeshifting Skills by x10%.

  • Mending

    While in Werebear form, you receive +[6 - 18%] additional Healing from all sources and gain x[4 - 12%] increased Maximum Life.

  • Natural Disaster

    Your Earth Skills deal x[4 - 12%] increased damage to Vulnerable enemies. Your Storm Skills deal x[4 - 12%] increased damage to enemies that are Stunned, Immobilized or Knocked Back.

  • Natural Fortitude

    Shapeshifting Fortifies you for [0.2 - 0.6%] of your Maximum Life (#).

  • Nature's Fury

    Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. You deal x40% more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger.

  • Nature's Reach

    Deal x[5 - 15%] increased damage to Distant enemies. Deal an additional x[5 - 15%] damage if they are also Slowed, Stunned, Immobilized, or Knocked Back.

  • Nature's Resolve

    [5 - 15%] chance when struck to Fortify you for 4.4% of your Maximum Life (#).

  • Neurotoxin

    Poisoned enemies are slowed by [8 - 24%].

  • Obsidian Slam

    Casting an Earth Skill grants 1 stack of Resolve. Gaining or losing Resolve increases the damage Earth Skills deal by x20% for 4 seconds.

  • One With Nature

    Your Companion Skills each gain 1 additional companions and deal x80% increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.

  • Overload

    Lucky Hit: Storm Skills have up to a 20% chance to grant 1 stack of Ferocity. Storm Skills gain +15% increased Cast Speed while you have Ferocity.

  • Pack Leader

    Lucky Hit: Critical Strikes have up to a 15% chance to reset the Cooldowns of your Companion Skills.

  • Perfect Storm

    Storm Skills deal x80% increased damage and damaging a Vulnerable, Immobilized or Slowed enemy with Storm Skills you Cast grants 2 Spirit.

  • Predatory Instinct

    Critical Strike Chance against Close enemies is increased by +[2 - 6%].

  • Prickleskin

    Deal 15% increased damage to enemies for 5 seconds after they attack you.

  • Primal Resonance

    Your Overpower damage is increased by x[9 - 27%].

  • Provocation

    After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal x[5 - 15%] increased damage.

  • Pummel

    Shapeshift into a Werebear as you leap from your mount and slam the ground, dealing # damage and Knocking Down enemies hit for 2.5 seconds.

  • Quickshift

    Shapeshifting into a new animal form grants x[1 - 3%] increased damage, up to x[6 - 18%]. This bonus is lost after 3 seconds in Human form.

  • Resonance

    Nature Magic Skills deal x[2 - 6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

  • Safeguard

    Critical Strikes with Earth Skills Fortify you for [3 - 9%] of your Maximum Life (#).

  • Scythe Talons

    Gain +10% increased Critical Strike Chance and x15% increased Lucky Hit Chance.

  • Stone Guard

    While Fortified, your Earth Skills deal x[4 - 12%] increased damage.

  • Survival Instincts

    While in Werebear form, you deal x45% increased damage, as well as an additional x1% increased damage, up to x25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.

  • Swooping Attacks

    Gain +20% Attack Speed.

  • Thick Hide

    Whenever you are Stunned, Immobilized or Knocked Down, Fortify for [10 - 30%] of your Maximum Life (#).

  • Thunderstruck

    Storm Skills deal x70% increased damage, and x5% Critical Strike Chance.

  • Toxic Claws

    You deal x[5 - 15%] increased Poison damage. This is doubled while in Werewolf form and for 8 seconds after leaving it.

  • Unrestrained

    Reduce the duration of Control Impairing Effects by [5 - 15%]. Double this effect while Fortified.

  • Untamed

    Casting a Companion Skill grants x20% increased Companion damage for 10 seconds, stacking up to x80%.

  • Ursine Strength

    Gain 30% Maximum Life, x20% more damage, and a x100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.

  • Vigilance

    You gain [5 - 15%] Damage Reduction for 6 seconds after using a Defensive Skill.

  • Wariness

    Take 15% reduced damage from Elites.

  • Wild Impulses

    Your Core Skills cost x[3 - 9%] more Spirit but deal x[5 - 15%] increased damage.

Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.