
Druid
No write-up yet. A lead adds this in the admin panel.
Every Druid build
Tier is computed from our own verified clears against the rubric, not assigned.
Who plays it
Deepest first. If you are picking this class up, the top of this list is who to ask.
Druid skills
Every skill and passive, straight from the game files. Tap one to read it. # is a number the game works out from your character while you play (your gear, stats and what you have taken); ranges in brackets go from rank 1 to the top rank.
On the skill tree 25
Blood Howl8 upgradesCooldown: 15 seconds Shapeshift into a Werewolf and howl furiously, Healing you for #% of your Maximum Life (#).
Boulder10 upgradesCooldown: 10 seconds Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [60 - 153%] damage with each hit.
Cataclysm11 upgradesCooldown: 50 seconds A massive storm follows you for [11.3 - 87.5] seconds. Twisters Knock Back enemies dealing [46 - 117%] damage, and lightning strikes wildly dealing [115 - 293%] damage.
Claw9 upgradesGenerate Spirit: 15 Shapeshift into a Werewolf and claw at enemies dealing [80 - 204%] Physical damage.
Cyclone Armor8 upgradesCooldown: 12 seconds Passive: Powerful winds surround you, granting a #% bonus to All Resistances. Active: The winds rapidly expand, Knocking Back enemies and dealing [30 - 146%] damage.
Debilitating Roar8 upgradesCooldown: 22 seconds Shapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies' damage dealt by 25% for [3.4 - 9] seconds.
Earth Spike10 upgradesGenerate Spirit: 16 Sunder the earth, impaling all enemies hit for [90 - 229%] damage.
Earthen Bulwark8 upgradesCooldown: 16 seconds Rocks surround you for 6 seconds, granting a Barrier that absorbs [48 - 90%] of your Maximum Life (#) in damage.
Grizzly Rage8 upgradesCooldown: 120 seconds Shapeshift into a Dire Werebear for [27 - 128] seconds becoming Berserk and gaining +20% bonus Armor. Your damage is increased by x5% (max. x150%) each time you take or deal damage with a skill while Grizzly Rage is active.
Hurricane8 upgradesForm a hurricane around you that deals [360 - 918%] damage to surrounding enemies over 6 seconds.
Lacerate8 upgradesCooldown: 35 seconds Shapeshift into a Werewolf, become Immune and quickly dash [13.5 - 62.5] times between enemies in the area dealing up to # total damage over [2.7 - 12.5] seconds.
Lightning Storm9 upgradesSpirit Cost: 15 per period Conjure a growing lightning storm that deals [65 - 166%] damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of # strikes at once. Lightning Storm may grow up to 5 times. The size of your Lightning Storm is preserved for # seconds after channeling.
Maul10 upgradesGenerate Spirit: 20 Shapeshift into a Werebear and maul enemies in front of you, dealing [80 - 204%] damage.
Petrify11 upgradesCooldown: 40 seconds Encase all Nearby enemies in stone, Stunning them for [4.05 - 18.8] seconds. Petrified enemies take x[15.4 - 34.5%] bonus Critical Strike Damage from you.
Poison Creeper8 upgradesCooldown: 20 seconds Passive: Summon 1 poison creepers to periodically emerge from the ground every 7 seconds, applying [65 - 166%] Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all enemies surrounding you, Immobilizing them for 2 seconds and Poisoning them for [180 - 459%] damage over 2 seconds.
Pulverize8 upgradesSpirit Cost: 35 Shapeshift into a Werebear and slam the ground, dealing [175 - 446%] damage to surrounding enemies.
Rabies10 upgradesCooldown: 12 seconds Perform an infectious bite against enemies in front of you, dealing [28 - 71.4%] damage and applying an additional [300 - 765%] Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.
Ravens8 upgradesCooldown: 15 seconds Passive: Summon 1 Ravens to fly above you, attacking enemies for [90 - 229%] damage every 5 seconds. Active: The target area is swarmed with ravens, dealing [300 - 765%] damage over 6 seconds.
Shred9 upgradesSpirit Cost: 35 Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Deal [100 - 255%] damage. 2nd Attack: Deal [150 - 382%] damage. 3rd Attack: Perform a larger finishing move dealing [300 - 765%] damage.
Stone Burst9 upgradesSpirit Cost: 30 Gather stones beneath your enemies then detonate them dealing [130 - 331%] damage. Channeling deals 20% damage and increases the size of the affected area, up to a 200% radius increase over # seconds.
Storm Strike11 upgradesGenerate Spirit: 15 Electricity gathers around your weapon, dealing [60 - 153%] damage to your target and chaining up to 2 times to targets nearby.
Tornado9 upgradesSpirit Cost: 35 Conjure a swirling tornado for 4 seconds that deals 35% damage to enemies.
Trample11 upgradesGenerates Spirit: 20 Cooldown: 20 seconds Shapeshift and charge forward, dealing [75 - 366%] damage and Knocking Back enemies.
Wind Shear10 upgradesGenerate Spirit: 16 Conjure a piercing blade of wind, dealing [60 - 153%] damage to enemies hit.
Wolves9 upgradesCooldown: 11 seconds Passive: Summon 2 wolf companions that bite enemies for [14 - 35.7%] damage. Active: Command your wolves to use their Feral Dash ability, instantly lunging at the target dealing [200 - 510%] damage and becoming Unstoppable.
Summons, commands and other powers 77
AbundanceBasic Skills generate [15 - 45%] more Spirit.
Advantageous BeastGain +15% Movement Speed and +15% Impairment Reduction.
Ancestral FortitudeIncrease your Non-Physical Resistances by +[5 - 15%].
Ancestral GuidanceAfter spending 75 Spirit, you deal x40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
AttackMelee attack an enemy, dealing 50% damage.
Avian WrathGain x20% Critical Strike Damage.
BacklashYou deal x[4 - 12%] increased damage for 5 seconds after casting a Defensive Skill.
Bad OmenLucky Hit: Up to a 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing [70 - 210%] damage. Applying Immobilized or Stun will also hit the target with a Lightning Bolt.
Bear TrampleCooldown: 1 Shapeshift into a werebear and charge forward, dealing # and knocking down enemies for 2.5 seconds.
Bestial RampageWhen Shapeshifting, Werebear grants x40% increased damage and Werewolf grants +30% Attack Speed. Both bonuses persist as long as you are in either animal form and are lost after 3 seconds in Human form.
BolsterDefensive Skills gain 40% increased Cooldown Reduction Rate while you are Fortified. This Rate is split amongst each equipped Defensive Skill.
CalamityExtend the duration of Ultimate Skills by 35%.
Call of the WildYour Companion Skills deal x[12 - 36%] bonus damage.
Calm Before the StormLucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.
CatastropheYou deal x[5 - 15%] increased damage for 8 seconds after casting an Ultimate Skill.
Charged AtmosphereEvery 3 seconds, a Lightning Bolt hits a Nearby enemy dealing [30 - 90%] damage. Your Lightning Bolts deal [10 - 30%] increased damage.
Circle of LifeNature Magic Skills that consume Spirit, Heal you for [1 - 3%] of your Maximum Life (#).
ClarityAfter casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by x[5 - 15%], up to x[15 - 45%].
Constricting TendrilsDeal x60% increased damage against Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.
Crushing EarthEarth Skills deal x[5 - 15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Defensive PostureIncreases the amount of Fortify you gain from all sources by +[5 - 15%].
DefianceNature Magic Skills deal x[4 - 12%] increased damage to Elites.
Digitigrade GaitYou gain +[4 - 12%] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.
Earthen DevastationYour Earth Skills deal x70% increased Critical Strike Damage.
Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: Restore 100 Spirit Cause your attacks to be guaranteed Critical Strikes and deal x70% increased Critical Strike Damage for 5 seconds This chance is increased by: 20% for Critical Strikes 25% if the target is Stunned, Immobilized, or Knocked Back
Electric ShockLucky Hit: Dealing Lightning damage to enemies has up to a [8 - 24]% chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by x[7 - 21%] instead.
Elemental ExposureLucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1 - 3] seconds.
Endless TempestIncrease the duration of Hurricane and Cataclysm by x[5 - 15%].
EnergizeLucky Hit: Dealing damage has up to a 15% chance to restore 15 Spirit.
EnvenomYou and your Companions gain x[10 - 30%] bonus Critical Strike Damage against Poisoned enemies.
Feral AptitudeYou deal x[3 - 9%] increased damage while Healthy and x[3 - 9%] increased damage while above 100% Movement Speed. These bonuses can stack.
Feral DashInstantly dashes to the target inflicting damage.
Gift of the StagGain +30 Maximum Spirit. You gain 5 Spirit every second.
Heart of the WildMaximum Spirit is increased by [3 - 9].
Heightened MaliceWhile a Poisoned enemy is Nearby, you deal x35% increased damage, plus an additional x5% for each additional Poisoned enemy, up to 4.
Heightened SensesWhen Shapeshifting, Werebear grants [3 - 9%] Damage Reduction and Werewolf grants +[3 - 9%] Movement Speed. Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.
HumanityYou deal x[5 - 15%] increased damage and gain [2 - 6%] Damage Reduction while in Human form.
Inner BeastAfter Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Iron FeatherGain x30% Maximum Life.
Iron FurYou gain [4 - 12%] Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.
Landslide3 upgradesSpirit Cost: 30 Crush enemies between 2 pillars of earth, dealing up to 15% damage.
Lupine FerocityEvery 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal #% increased damage.
Lust for CarnageCritical Strikes with Werewolf Skills restore 2 Spirit and deal x70% increased damage.
MasochisticLucky Hit: Critical Strikes with Shapeshifting Skills have up to a 30% chance to grant Berserking for 4 seconds. Berserking increases the damage of Shapeshifting Skills by x10%.
MendingWhile in Werebear form, you receive +[6 - 18%] additional Healing from all sources and gain x[4 - 12%] increased Maximum Life.
Natural DisasterYour Earth Skills deal x[4 - 12%] increased damage to Vulnerable enemies. Your Storm Skills deal x[4 - 12%] increased damage to enemies that are Stunned, Immobilized or Knocked Back.
Natural FortitudeShapeshifting Fortifies you for [0.2 - 0.6%] of your Maximum Life (#).
Nature's FuryCasting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. You deal x40% more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger.
Nature's ReachDeal x[5 - 15%] increased damage to Distant enemies. Deal an additional x[5 - 15%] damage if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Nature's Resolve[5 - 15%] chance when struck to Fortify you for 4.4% of your Maximum Life (#).
NeurotoxinPoisoned enemies are slowed by [8 - 24%].
Obsidian SlamCasting an Earth Skill grants 1 stack of Resolve. Gaining or losing Resolve increases the damage Earth Skills deal by x20% for 4 seconds.
One With NatureYour Companion Skills each gain 1 additional companions and deal x80% increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
OverloadLucky Hit: Storm Skills have up to a 20% chance to grant 1 stack of Ferocity. Storm Skills gain +15% increased Cast Speed while you have Ferocity.
Pack LeaderLucky Hit: Critical Strikes have up to a 15% chance to reset the Cooldowns of your Companion Skills.
Perfect StormStorm Skills deal x80% increased damage and damaging a Vulnerable, Immobilized or Slowed enemy with Storm Skills you Cast grants 2 Spirit.
Predatory InstinctCritical Strike Chance against Close enemies is increased by +[2 - 6%].
PrickleskinDeal 15% increased damage to enemies for 5 seconds after they attack you.
Primal ResonanceYour Overpower damage is increased by x[9 - 27%].
ProvocationAfter 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal x[5 - 15%] increased damage.
PummelShapeshift into a Werebear as you leap from your mount and slam the ground, dealing # damage and Knocking Down enemies hit for 2.5 seconds.
QuickshiftShapeshifting into a new animal form grants x[1 - 3%] increased damage, up to x[6 - 18%]. This bonus is lost after 3 seconds in Human form.
ResonanceNature Magic Skills deal x[2 - 6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
SafeguardCritical Strikes with Earth Skills Fortify you for [3 - 9%] of your Maximum Life (#).
Scythe TalonsGain +10% increased Critical Strike Chance and x15% increased Lucky Hit Chance.
Stone GuardWhile Fortified, your Earth Skills deal x[4 - 12%] increased damage.
Survival InstinctsWhile in Werebear form, you deal x45% increased damage, as well as an additional x1% increased damage, up to x25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Swooping AttacksGain +20% Attack Speed.
Thick HideWhenever you are Stunned, Immobilized or Knocked Down, Fortify for [10 - 30%] of your Maximum Life (#).
ThunderstruckStorm Skills deal x70% increased damage, and x5% Critical Strike Chance.
Toxic ClawsYou deal x[5 - 15%] increased Poison damage. This is doubled while in Werewolf form and for 8 seconds after leaving it.
UnrestrainedReduce the duration of Control Impairing Effects by [5 - 15%]. Double this effect while Fortified.
UntamedCasting a Companion Skill grants x20% increased Companion damage for 10 seconds, stacking up to x80%.
Ursine StrengthGain 30% Maximum Life, x20% more damage, and a x100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.
VigilanceYou gain [5 - 15%] Damage Reduction for 6 seconds after using a Defensive Skill.
WarinessTake 15% reduced damage from Elites.
Wild ImpulsesYour Core Skills cost x[3 - 9%] more Spirit but deal x[5 - 15%] increased damage.
Skill text and icons from Diablo IV game data, datamined by the d4data project. Diablo IV and everything in it belongs to Blizzard Entertainment.
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